DRL > Requests For Features

Challenge modes ideas - old and new.

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ZZ:
And another now (imagine, NOT stealend from Crimsonland)
Angel of God
You're the almighty god which came to hell to deplete this unholy place. Unfortunately, devil came here right before you, and granted all enemies immortality and infinite ammo. But that devil din't count barrel and acid\lava.

You are immortal. Fully immortal. The enemies are almost, they take damage from barrels and acid\lava. When enemie takes enough damage to die it drops ammo. If enemie wasn't supposed to do so, it drops 3 rockets. Flying enemies drop when took 100 dmg(and walk, taking damage from dangereous surface). You can't go off a level unless you clear it. And when you destroy barrel, it reincarnates in 10 turns.

Almafeta:
When was the last version with AoD&D?

(I feel like because it won, I now kinda have an obligation to beat it - I've been playing lots of AoRA lately for the same reason.)

Madtrixr:

--- Quote from: Almafeta on November 26, 2009, 12:49 ---When was the last version with AoD&D?

(I feel like because it won, I now kinda have an obligation to beat it - I've been playing lots of AoRA lately for the same reason.)

--- End quote ---

0.9.8.10 right?

UnderAPaleGreySky:
Yep. You win 20 points :P

felttippen:
Angel of Quake

combat knife-> axe
pistol goes out
shotgun stays
dshotgun stays
chaingun -> nailgun(weaker than chaingun) ,supernailgun(stronger than chaingun)
RL stays
grenade launcher
plasma->thunderbolt (probably 2d7)x6 and ability to short circit in liquids for 300 damage

quad damage
pentagram of protection
ring of invisibility

new enemies(Yeti!!!)
probably new special levels
endboss shub niggurath

perhaps somebodys got ideas how to alter gameplay, cuz i cant think of anything right now.

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