DRL > Requests For Features

Challenge modes ideas - old and new.

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Journey:

--- Quote from: Someone7 on December 18, 2009, 18:43 ---Angel of Doom (or Original or something like that)

--- End quote ---
I like this idea - it could be interesting.
Maybe it still has some randomness but guaranteed items.

The player does need some of the benefits that would ordinarily come with traits, though, or enemies need to be toned down in power - as enemies currently are balanced against a trait-using doomguy - and traits make a huge different in power.

Someone7:
I think that knowing where things will be guaranteed (monsters and items) plus unlimited running is a decent trade-off for no leveling. It's also supposed to be a challenge.

Other changes might include:

-No weapons need to be reloaded except shotguns
-Berserk packs increase fist-damage 10 fold and effects last the entire level (no armor bonus)
-By Armor acting more like health, I mean armor is now basically a powerup. You run over green armor, you get 100% armor, blue is 200%.

leonresevil2:
It seems like there are a lot of mod and total conversion ideas in here. On that note, there are a lot of posts in here, I tried to read them as I could.
Not sure if the newer ideas are being considered, but I have come up with some (which may have been posted similarly already, I am sorry if they are). If I have accidentally copied your idea, at least that means you have my support for the idea! Anyways, my ideas:

1.Angel of Rockets: Only able to use Rocket and Missile Launchers, ammo will obviously be limited so technique is required to succeed, but game may be easier on higher difficulties since mancubi and remnants will appear earlier to drop rockets. Difficulty: Hard.

2.Angel of Hotfoot: "You've always had some hot, sweaty feet. These military boots don't seem to help much either. Seems like your sweat, combined with the evils of Hell, leaves the floor tarnished." Each step has a 1%-3% chance of creating lava (maybe acid instead) where you just moved from, possibly even on doors, water, or acid. Dodging back and forth will be more risky. Environmental suits will be more important in some instances. Difficulty: Medium. (estimate)

3.Angel of 100 tweak: Same concept as before, but now every 10th level is an arena with a special boss, probably human, wielding one of the advanced weapons or uniques. Possibly make it so these enemies are the only way to get uniques in the challenge. Scale the types of uniques to the difficulty (would BFG guys be overkill even for N! ?). This adjustment would make the Challenge more of a challenge fitting to the name Blade, instead of just 100 levels of regular DoomRL levels.

4.Angel of Badassery: "You were always the tough guy. Never wore a coat, even in the coldest bitter winter. You had to look cool. Now, you won't give in to the need for armor or boots" (or even a backpack, possibly). [optional balancing feature: You start off with one level of Tough As Nails inherent, but it doesn't get counted on your trait selection.] Difficulty: Very Hard

Journey:

--- Quote from: leonresevil2 on December 18, 2009, 20:22 ---1.Angel of Rockets: Only able to use Rocket and Missile Launchers, ammo will obviously be limited so technique is required to succeed, but game may be easier on higher difficulties since mancubi and remnants will appear earlier to drop rockets. Difficulty: Hard.

--- End quote ---
I want something like this.  It'd probably be nice to change rockets to not destroy items in this mode, and perhaps change the item drop rate so that each floor gives you some rockets?

--- Quote from: leonresevil2 on December 18, 2009, 20:22 ---2.Angel of Hotfoot: "You've always had some hot, sweaty feet. These military boots don't seem to help much either. Seems like your sweat, combined with the evils of Hell, leaves the floor tarnished." Each step has a 1%-3% chance of creating lava (maybe acid instead) where you just moved from, possibly even on doors, water, or acid. Dodging back and forth will be more risky. Environmental suits will be more important in some instances.

--- End quote ---
I could see this being fun - the player can actually create lava or acid to their advantage - creating barriers for enemies and erasing corpses.  Of course the player has to be careful not to trap him/herself with the stuff!


--- Quote from: leonresevil2 on December 18, 2009, 20:22 ---3.Angel of 100 tweak: Same concept as before, but now every 10th level is an arena with a special boss, probably human, wielding one of the advanced weapons or uniques. Possibly make it so these enemies are the only way to get uniques in the challenge. Scale the types of uniques to the difficulty (would BFG guys be overkill even for N! ?). This adjustment would make the Challenge more of a challenge fitting to the name Blade, instead of just 100 levels of regular DoomRL levels.

--- End quote ---
There's been loads and loads of Ao100 ideas.  Who knows which ones will get used.  I'm a fan of Ao100 though, so I do look forward to it being upgraded.

Shoop da Whoop:

--- Quote ---There's been loads and loads of Ao100 ideas.  Who knows which ones will get used.  I'm a fan of Ao100 though, so I do look forward to it being upgraded.
--- End quote ---
What do you think about this:

Angel of Abyss
Lower and lower and lower and lower and lower and... where is the end?

Level 100 is not finish now! Maybe, level 666? Or level 1000? Or REAL abyss, like in ADOM Ironman challenge?
Anyway, maximum possible level number is longint 2147483647. It's quite enough.
* Shoop Da Whoop sarcastically smiles. *

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