DRL > Requests For Features

Challenge modes ideas - old and new.

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leonresevil2:

--- Quote from: yns88 on January 23, 2010, 22:37 ---Some uniques would be nearly useless, others (like the nuclear plasma gun/bfg) would be as close to win-buttons as you could get in a challenge mode.

I wasn't thinking the balance through with the shotguns. I guess it would be better with 5x capacity on single-shot weapons. That way, a combat shotgun has 10 shots with a ~0.5sec pump in between shots, and a regular shotgun has 5 shots with ~1.5 sec reload in between each shot.

It's true that shottyman would be completely useless, but majority of the existing challenge modes make certain traits useless.

Overall I think it's a medium difficulty challenge. If it turns out to be too easy, then just reduce the 2x ammo buff to 1.5x or even 1x.

--- End quote ---

I think the numbers for multiplying are good, they may even be too low. The later levels have less enemies that drop weapons (Arachnos, Barons, Cacos, Revenants, Mancubi, Arch-Viles), so that is where the game will really become hard. Hell's Arena would be harder, Chained Court would be a breeze mostly, The Wall wouldn't be worth it at all, Halls of Carnage wouldn't be bad for Shotguns, Hell's Armory would be THE place to go, everything beyond that would not be worth the effort. Mods would be less important, Uniques would be useless in most cases, so the inventory would be more devoted to health, armor, and weapons. I would keep the ammo amounts as you listed, and maybe increase them according to beta testing.

My twist on the idea:

Angel of First Blood

Hell is a movie, you're in the lead. Every second, you have a chance (2% maybe) that your weapons will be reloaded and filled with ammo for you by the crew. But, you are too tough to use health packs, computer maps, or any kind of items aside from Mods and Environmental suits (can't have you teleporting out of the camera shot with Phase Devices, now can we?) The crew also patches (to 100% probably, unless that is too easy) you up when you go down the stairs to the next scene. But be warned, your fellow cast are deathly serious in playing their parts. (Mwuhaha!)

ZZ:
A small modification to the Angel of Speed - any screen that don't allow you to see the situation (like '@' or 'i' screens) pauses the game. This will leave some tactics but the rush style of the proposed challenge would leave.

Frankosity:
I know this is going back ages, even to the previous thread, but I really liked Angel Of Death, the challenge which forces you to get 100% kills on each level. While it wouldn't be initially difficult, higher difficulties and the lowest levels would hurt, since you wouldn't be able to escape the arachnotron caves and mancubi packs and whatnot.

Fanta Hege:
Angel Of Horde


For the hooorde!
Whats the fun with very little enemies? How about we double that, or maybe triple it, or hell, quadrible on harder diffuculties!
On the brightside though, the enemies are unable to use their ranged attack (and possibly have a slight speed/knockback bonus?)

Nightmare bonus; Each enemy killed drops 2 corpses instead of one.

On consenpation, the exp values are also decreased




--- Quote ---For Angel of Indestructible, I think barrels should be destructible, but not destroying things nearby except enemies. Does "Floor tiles" mean that acid and lava won't appear from barrels, or what?
--- End quote ---
It actually means you can't destroy floor tile, as you know, if you fire a rocket and hit tiles with water tiles, it will destroy water tiles.

yns88:

--- Quote from: Fanta Hege on January 24, 2010, 11:58 ---Angel Of Horde


For the hooorde!
Whats the fun with very little enemies? How about we double that, or maybe triple it, or hell, quadrible on harder diffuculties!
On the brightside though, the enemies are unable to use their ranged attack (and possibly have a slight speed/knockback bonus?)

Nightmare bonus; Each enemy killed drops 2 corpses instead of one.

On consenpation, the exp values are also decreased

--- End quote ---

1 arachnotron with a ranged attack is still quite more dangerous than 4 arachnotrons with melee only.

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