DRL > Requests For Features
Challenge modes ideas - old and new.
Kornel Kisielewicz:
ROTFL! :D
Karry:
--- Quote ---If you had to do that challenge in order to unlock anything, I'd quit playing the game. It's ridiculous.
--- End quote ---
Its ridiculous enough with the AoB requirements in place, how can you make it even more ridiculous than that ? I fail at imagining that.
Rola:
While many of the challenge ideas sound more like a forum joke (Angel of Pacifism - what fun is to launch a shooter-game and NOT shoot any monsters?) I really like the idea of Angel of Vampirism. With careful ballancing the awarded HP-gain per monster (the badder they are, the more you get healed) this could be actually playable and fun.
Kornel Kisielewicz:
Angel of Pacifism is no joke, see here ;). Moreover it made it into the beta already ^_^.
Rola:
Yeah, but let's be frank: who's gonna play it apart from Blade? How many people out of the bunch who regularly play DoomRL? If Blade wasn't a privileged user and an expert DoomRL player I doubt you'd waste your coding time on this.
Challenge modes should not only be challenging (ie: difficult to complete) but also entertaining. This is not Pontifex, Transport Tycoon or SimCity, I want to kill things, even if they look like ordinary colored letters! Such challenge would be fun for, let's say, one special game level, but I won't be wasting my time attempting to complete the whole game while not killing anything.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version