DRL > Requests For Features
Challenge modes ideas - old and new.
ZZ:
Angel of Randomity
Oh no, somebody has broken the game! Now everything here is random. So, every weapon can fire as a random weapon, including overheated nuclear plasma rifle, armour protects like an random armour, monsters fire like a random monster including Cyberdemon, power-ups and consumables work in the same way(counting Hell Staff as a consumable). But the game still resists. The chance to act like it must is bigger, but still far from certain.
leonresevil2:
--- Quote from: Melon on February 21, 2010, 05:15 ---HM... Coins? How about we can only kill an enemy while rocket jumping on him? Also, when you destroy a wall, there is chance that a mushroom or magic start is spawned which grants you some powers (such as infrared vision, you can see many colours, you get hungry and so on...)
--- End quote ---
And stairs become pipes you slide down, and the Cyberdemon looks like a suspiciously familiar dragon. Plus, if you outsmart him, you get to fight a giant ape with a fascination for princesses.
Heh, I bet someone will make that total conversion...
ChaoticJosh:
Angel of Multiplication
Each level only starts with a few enemies, but every 10 or 20 turns the monsters will 'split', creating a copy of the original and effectively doubling the enemies on the level. The monsters can do this indefinitely, unless there's literally no room left on the level.
EDIT: Something else in the same vein:
Angel of Sudden Death
You remember those Bomberman games where if you took too long, then the game's arena would start destroying itself to get you to hurry up? In this challenge, there's either a acid or lava tile in one of the four corners, and every turn the acid/lava will spawn another tile of itself, working itself around the level clockwise and once it circles around, it starts again on the next innermost row of tiles and continues until the entire level is engulfed! Hurry up, you never know where the stairs might be...
thelaptop:
--- Quote from: ChaoticJosh on February 21, 2010, 17:59 ---Angel of Multiplication
Each level only starts with a few enemies, but every 10 or 20 turns the monsters will 'split', creating a copy of the original and effectively doubling the enemies on the level. The monsters can do this indefinitely, unless there's literally no room left on the level.
--- End quote ---
I'd hate to be in a Pain Elemental cave with this challenge... and suddenly City of Skulls might just be too terrifying. And the Mortuary will flat out kill you. Twice. Complete flattening of the corpse. Eww...
leonresevil2:
--- Quote from: ChaoticJosh on February 21, 2010, 17:59 ---Angel of Multiplication
Each level only starts with a few enemies, but every 10 or 20 turns the monsters will 'split', creating a copy of the original and effectively doubling the enemies on the level. The monsters can do this indefinitely, unless there's literally no room left on the level.
EDIT: Something else in the same vein:
Angel of Sudden Death
You remember those Bomberman games where if you took too long, then the game's arena would start destroying itself to get you to hurry up? In this challenge, there's either a acid or lava tile in one of the four corners, and every turn the acid/lava will spawn another tile of itself, working itself around the level clockwise and once it circles around, it starts again on the next innermost row of tiles and continues until the entire level is engulfed! Hurry up, you never know where the stairs might be...
--- End quote ---
Interesting ideas. Multiplication would have to be far slower (maybe 40 turns), and ammo would be needed to balance the odds. Otherwise everyone would just play through for Ammochain, and the early levels could be wait-spammed for tons of former humans (and thus piles of EXP).
For Sudden Death, arena maps would be very difficult, and UC could be a critical fail (by the time you finish AoD, the exit would probably be full of lava, maybe the whole map). The idea is similar to AoRA, and the system could be abused to get easy kills on enemies on the outer edges of the maps. You could easily find the stairs, empty the room, and wait on top of the stairs until the map fills with lava and all enemies die.
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