DRL > Requests For Features

Challenge modes ideas - old and new.

<< < (98/127) > >>

Thexare:

--- Quote from: Creepy on March 25, 2011, 18:50 ---Angel of Iron:
Instead of having your pick of traits, your MaxHP rises as if you had taken Ironman when you level up. Your maximal HP will skyrocket, but you have to learn how to use weapons effectively without so much as Eagle Eye to cover their weaknesses.

--- End quote ---
Sounds very similar to the old Angel of D&D (removed in .9.9.1 I believe) - gained I think 5 HP every level and +1 ToHit every other level, but traits only every third or fourth level.

Ander Hammer:

--- Quote from: Thexare on March 25, 2011, 20:50 ---(removed in .9.9.1 I believe)
--- End quote ---

What? Why? :<

Fanta Hege:
This one just popped to my head all of a sudden, though I'm not sure if its a good idea or not, was still intresting enough;

Angel Of Time-Lost

Every 2 - 4 levels, the level generation will act as if you were 5 - 20 levels deeper or higher then you should normally be, this effects everything apart from special level generation.

bardysya:
Angel of Rolling Dice:
After each hit, you roll dices. If the number more than 6, enemy will get 2x for 7, 3x for 8, 4x for 9,  5x for 10, 6x for 11, and 7x for 12 damage, if less than 6, 2x for 5, 3x for 4, 4x for 3, 5x for 2, 6x for 1 less damage. If number is 6 deals normal damage to enemy. This applies to monsters too.

Thexare:

--- Quote from: Ander Hammer on March 26, 2011, 01:13 ---What? Why? :<

--- End quote ---
Probably because that was a crapload of free HP, and enough free accuracy that chaingun builds would be stupidly easy... and just about the only viable option, as it'd take a prohibitively long time to get a shotgun or pistol build going.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version