DRL > Requests For Features

Challenge modes ideas - old and new.

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ih8regin:
Angel of Min Carnage

You are too scared of those dice so you don't even try to roll them at all! The downside is that they seem to remain with all ones up, so you deal minimum damage. The upside is that you are 15% faster, since you don't have to roll those dice while all the others have to.

(I wonder if that one is actually passable. BFG dealing 10 damage? Rocket dealing 6? The only good weapon seems to be elephant gun with its 12 :P )

Klear:

--- Quote from: ih8regin on February 27, 2012, 07:01 ---Angel of Min Carnage

You are too scared of those dice so you don't even try to roll them at all! The downside is that they seem to remain with all ones up, so you deal minimum damage. The upside is that you are 15% faster, since you don't have to roll those dice while all the others have to.

(I wonder if that one is actually passable. BFG dealing 10 damage? Rocket dealing 6? The only good weapon seems to be elephant gun with its 12 :P )

--- End quote ---

..or sharpshooter build, which would pretty much make this a standard game with a tougher beginning and a speed boost.

ih8regin:
a sharpshooter build might get nerfed by actually having pistols do xd2 instead of its full potential, just to make the trait somewhat worthy, but not eliminating the challenge altogether. Or even xd1, that is, NO effect of MSs. After all, to make a gun do maximum damage the Doomguy has to turn the dice, and he's afraid of them. :)

Uitë:
The new chainsword is 8d2 iirc, so melee is definitely the way to go. I assume that enemies' damage is reduced too? Accuracy is also determined by dice roll, so that should be penalised as well.

ih8regin:
hmm, I wonder what to do with accuracy here. It can be up to autohit player (less Dodgemaster, as it does not involve dice) and normal to-hit vs monsters, or both autohit player and autohit monsters. Enemy damage is not reduced, as it's them who throw damage rolls, not the player, that's the main point of the challenge.

new chainsword 8d2? 0.9.9.5 chainsword is 4d6, and yes, seeing that bulk modes on melee give +1 die to roll (that is, +1 damage in terms of this challenge), and power mods give literally nothing except on shotguns and BFGs, as they add to higher number, it looks like melee will be surely better than anything else. But you can keep pistols to blast barrels, and go rocketjumping like there's no tomorrow.

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