DRL > Requests For Features
Challenge modes ideas - old and new.
Matt_S:
If you all will forgive me, I'd like to give a short story about my initial experiences with DoomRL.
I don't remember a lot of the details, but when I first started playing, I was awful. On HNTR I couldn't get more than a couple of levels in. ITYTD was the only mode where I could be remotely competent. Looking back, it seems I got my first win (on ITYTD) on May 1, 2010. I guess I took a large break from playing, because in March 2011 I posted a YASD also on ITYTD difficulty with only a few more deaths on my profile. What's important to realize at this point is that I had AoMr and AoB already unlocked, but I still struggled to win on ITYTD. I had meddled with AoMr a bit even before I had any victories, but without being able to win not much came out of it.
In September 2011 I joined here and started working for my first HNTR win, which I achieved in October. At this point I also had AoSh unlocked for a while I think, and after you, thelaptop, suggested trying for a challenge win, I went on to win AoSh. Then I did a melee run on ITYTD, which was training for my future AoB attempts, and it was also the point when I discovered the power of melee firsthand. What followed was wins in AoH and AoMr and AoB, and this was pretty much the point where I discovered that challenge modes were kind of fun, and shortly afterwards I worked to get all the bronze medals.
It's not a very interesting story, but the important points relate to challenge modes and the ITYTD difficulty. ITYTD was the only reason I kept playing DoomRL, so I have a lot of love for the difficulty despite not playing on it anymore. And before I was even good enough to get HNTR wins, I had some challenges unlocked that I might have played more back then if they were available on ITYTD. To drive the point home: the reward for dying past level 10 on ITYTD is challenge modes that are only available on HNTR and above.
All your points against ITYTD except the total lack of rewards apply just as well for the standard game. But I didn't play on ITYTD for the rewards, I just played to get a win. I wouldn't be posting here today if ITYTD didn't give me a good reason to keep playing DoomRL. It was a huge achievement for me just to win, and it was an even bigger achievement when I finally won on HNTR. That period of time was a relatively large fraction of my history; because challenges weren't available on ITYTD, I very, very rarely played any challenges before then.
This post wasn't as short as I expected it to be. I believe new players need ITYTD as a stepping stone, and I don't think we should deny them the ability to use it as a stepping stone for challenges. If they didn't have ITYTD in the standard game they would probably give up; I know I would have. (I'm repeating myself a lot now, but I think it's a very important point, so I'll repeat it again. Without that "watered down difficulty" I wouldn't be a DoomRL player and supporter today.) For the same reason, I avoided challenges when I was a new player because of their difficulty restriction and I imagine I wasn't the only one. DoomRL is still the only roguelike I've ever recorded a win in, and now I've even won on HMP. I do believe that winning on ITYTD serves as better training that dying over and over on HNTR, and it's also a lot more motivating.
HexaDoken:
A few rather random ideas.
Angel of Explosives
You can use only your fists and explosive weapons. By "explosive" I do not mean all damage with radius attack, but rather all weapons that can damage YOU. So, BFG9000 is unusable on this challenge, as it can't damage you. To help, your fists do double damage, you start with a rocket launcher, whatever ammo is spawned are rockets, and weapons are more likely to be explosive(they are NOT ALWAYS explosive, tho). Also, monsters than normally shrug off explosives don't do so.
Angel of Massacre
Your weapons do double damage. Monsters spawn rate doubled. Health of bosses(arena master, shambler, bruiser brother, etc.) is doubled. Special levels hold twice as much non boss monsters, too.
Angel of Uniques(could make use of better title)
All unique/exotic items that you discovered in normal games are ten times as likely to spawn. Assembles you know are also likely to just lie on the floor. All unique/exotic items you haven't discovered in normal games are still spawnable, but with normal chance. Tougher monsters are more likely to spawn, random levels can hold monsters that are impossible to be located there otherwise(for example, HK's on Phobos, Mancubi on Deimos, goddamn shamblers on later levels of Hell)
Klear:
Angel of Marksmanship... oh, wait... we already have one of those, right?
In that case, Angel of Sharpshooting
Every time you shoot and your shot doesn't damage any enemies, you actually shot yourself in the foot, taking whatever damage your weapon deals. Better invest heavily in eagle eye and forget about radio shooting.
ZicherCZ:
--- Quote from: Klear on March 04, 2012, 09:21 ---Angel of Marksmanship... oh, wait... we already have one of those, right?
In that case, Angel of Sharpshooting
Every time you shoot and your shot doesn't damage any enemies, you actually shot yourself in the foot, taking whatever damage your weapon deals. Better invest heavily in eagle eye and forget about radio shooting.
--- End quote ---
Shotgun + Int2 challenge?
Klear:
I was actually thinking about banning shotguns since that's hardly a weapon for a sharpshooter, but forgot to write it in my post. Still, I suppose melee builds would be mostly unaffected.
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