DRL > Requests For Features
Challenge modes ideas - old and new.
Klear:
--- Quote from: Ander Hammer on April 03, 2012, 03:18 ---Feature exists: all weapon-restricted challenge modes.
--- End quote ---
...and the no chainsaw case is what happens if you go for the strongman badges.
pacmanus:
Angel of Tactics
Faster on the quarter, but there is no right to use the armor.
e^cha:
Angel of More Game
You start normal game on "hey, not too rough". After completing it, you start normal game on "ultra-violence" (with all traits and items you get in HNTR)
[Sorry, if my english is bad.]
ZicherCZ:
--- Quote from: pacmanus on April 08, 2012, 12:29 ---Angel of Tactics
Faster on the quarter, but there is no right to use the armor.
--- End quote ---
No protection, no resists except zerking ... Sounds quite hard.
I like it :).
PS: Tactician Diamond: Win Angel of Tactics without HR/Fin (no further speed bonuses for you).
Matt_S:
Angel of Roulette
A different challenge restriction is applied to each level. Excludes Ao100, AoCn, and AoOC effects because those are a different sort of beast. Maybe exclude AoPc too so that we can still get 100% kills. The challenge per level could be random, or maybe it could be predetermined so that you get hard challenges at boss levels or special levels. There would be a lot of kinks with new challenge effects being applied, for example Light Travel and Impatience kicking in when a bunch of stuff is already in your inventory.
And more along the lines of horrible idea...
Angel of Insanity
Light Travel, Impatience, Purity, Masochism, and Humanity effects all at the same time.
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