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Author Topic: Challenge modes ideas - old and new.  (Read 290961 times)

Klear

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Re: Challenge modes ideas - old and new.
« Reply #585 on: April 20, 2012, 09:52 »

And more along the lines of horrible idea...
Angel of Insanity
Light Travel, Impatience, Purity, Masochism, and Humanity effects all at the same time.

AKA 2dev's standard playthrough.
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Kahvi

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Re: Challenge modes ideas - old and new.
« Reply #586 on: April 27, 2012, 21:38 »

Dunno if this was suggested yet. (thread tl:dr past page 3 until 39)
Angel of Infinity : Last as long as you can, counts as complete after 200 levels perhaps?

Logan's Run Difficulty: as per Angel of Infinity, but JC starts hunting you down after you turn char-level 21
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Thexare

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Re: Challenge modes ideas - old and new.
« Reply #587 on: May 05, 2012, 21:40 »

Angel of Roulette
There would be a lot of kinks with new challenge effects being applied, for example Light Travel and Impatience kicking in when a bunch of stuff is already in your inventory.

Light Travel: Inventory locked except for a random five slots.
Impatience: Can't use items from inventory.
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Re: Challenge modes ideas - old and new.
« Reply #588 on: May 11, 2012, 06:40 »

Angel of Primality

You may not equip items. You have two inventory slots. (one per hand)
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ih8regin

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Re: Challenge modes ideas - old and new.
« Reply #589 on: May 11, 2012, 07:12 »

^ more like "Angel of Nudity" (or worse, if ammochains are locked out of inventory). Might be interesting, tho, as antigravs are off and at least half of WK is useless (along with onyx pack, for example), and those armors could be picked up by nasty hell barons :)
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Re: Challenge modes ideas - old and new.
« Reply #590 on: May 14, 2012, 09:49 »

Well, all of WK would be useless, since you can't use weapons. I meant "can't equip items" as "can't equip/wield anything"
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ih8regin

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Re: Challenge modes ideas - old and new.
« Reply #591 on: May 16, 2012, 07:50 »

(re-read last challenge request)
Ouch. Two inventory slots and only fists as weapons? That should require some serious Pacifism+AoLT approach, and it should also have some boosts, like being able to use those items instantly/quasi-instantly, since they are already right in your hands, and probably a speed boost too. I wonder if one would decide to play a N! with these restrictions (manually imposed), will he survive past Phobos Base Entry?
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AlterAsc

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Re: Challenge modes ideas - old and new.
« Reply #592 on: May 16, 2012, 08:07 »

It's possible(and it was done more than once) to do standard fist-only N! game(Vampyre is the key), so most likely this is possible too.Luck is required.
Though i'd say it's quite boring imo.
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mihey1993

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Re: Challenge modes ideas - old and new.
« Reply #593 on: May 25, 2012, 06:35 »

Dont know - maybe it should be posted in horrible ideas tread, or have already suggested by anybody, but..

Angel of Mastery :

You pick 1 Master trait at the start(all Master-traits are unlocked, ALL other traits are locked) and don't levelup at all. You also won't gain any benefits from requirement traits.
For example - you choose Vampyre at start and would get 3HP(or how much - i don't remember) per kill, but won't have +6 melee damage, badass and berserker.
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AlterAsc

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Re: Challenge modes ideas - old and new.
« Reply #594 on: May 25, 2012, 07:02 »

That leaves choice of MAD,MSv,MCe,MSH,MRm, MMB, (non-working) MFa and MSc.Other masters are useless.
This challenge basically means using only shotguns and explosives as you can't take Bru,SoB,SoG.
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GrAVit

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Re: Challenge modes ideas - old and new.
« Reply #595 on: July 13, 2012, 11:18 »

So in Angel of Carnage, can you mod your chaingun into assemblies like gattling gun, assault rifle?
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emulord

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Re: Challenge modes ideas - old and new.
« Reply #596 on: July 16, 2012, 11:06 »

Angel of Fire (modified from angel of explosives earlier)

Fists / explosives only.
Start with Rocket launcher + 1 stack of rockets, red armor.
Firestormed weapons okay, BFG okay.

Otherwise, regular game. Have fun!
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snowstorm

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Re: Challenge modes ideas - old and new.
« Reply #597 on: July 28, 2012, 05:09 »

Angel of the Hydra: From every corpse you leave behind, two enemies revive! (Take that people who find N! and the Mortuary not challenging enough).

Angel of the Vanquished: go through regular levels normally, BUT no bosses. Instead you have to face an arena filled with every enemy you killed for that episode. "The bigger the bloodbath-the BIGGER the bloodbath!".

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Reef Blastbody

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Re: Challenge modes ideas - old and new.
« Reply #598 on: August 08, 2012, 18:06 »

Don't know if it was mentioned already, but my body is not prepared to read 40 pages of prior comments... I apologize if these are more "Mods" and not exactly "Challenges" :

A challenge mode where you have to fight another Doomguy. Basically you on one side of the map, other Doomguy on the other side, monsters in the middle that are prone to attack either side, and equipment and items all over the place.

Mad scramble to kill each other.


Alternatively, you are (randomly) one of the monsters, and you and a bunch of other monsters have to defeat an AI Doomguy who is loaded to the teeth with gear and weapons. Possibly 'zerking.
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MaiZure

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Re: Challenge modes ideas - old and new.
« Reply #599 on: December 14, 2012, 20:39 »

Angel of the Horde

Enemy hitpoints cut by 1/2...but 3x as many foes are generated!

Badge series = Slaughterhouse Bronze, Silver...
« Last Edit: December 14, 2012, 20:43 by MaiZure »
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