DRL > Requests For Features

Challenge modes ideas - old and new.

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Juice:
Angel of Greed - all monster can pickup and use items. Try killing those viles now, when they equip armors and use medpacs.

Archangel of Greed - all monsters can pickup and use items as well as powerups. Invulnerable mancubus? Or how about lost soul using a nuke? :-)

ZicherCZ:

--- Quote from: Juice on September 11, 2013, 03:25 ---Angel of Greed - all monster can pickup and use items. Try killing those viles now, when they equip armors and use medpacs.

Archangel of Greed - all monsters can pickup and use items as well as powerups. Invulnerable mancubus? Or how about lost soul using a nuke? :-)

--- End quote ---
That ... actually sounds fun :).

Add in formers picking up better weapons of their type (sergeants would pick up and use a super shotgun, but not a minigun, for example) for some more fun :).

Nick:
I don't remember if it already was mentioned, but... Angel of Haste (1 second of real time per turn) mix with possible multi-player mode perfectly.

ujk:
Angel of Nudity - You cannot wear armor or boots, but get +3*lvl% resistances.

Angel of Hoarding - Start with a backpack, can't drop anything other than ammo (because expending it would be boring).

Angel of Adrenaline - There's a speed modifier for every action that depends linearly on your health. You get -25% at 0, +0% at 50, +25% at 100, +50% at 150, +75% at 200. So you move fast only at low health, and supercharging is dangerous.

Angel of Delayed Gratification - You only get traits every 3rd level, but you get to choose 4 traits at a time.

Angel of Blinking - Every action has a 2% or 3% chance of teleporting you somewhere nearby, like a shambler.

Angel of Blindness - Your field of vision is of radius 2, but enemies outside your vision are marked by Xs at a large range. The second rank of intuition lets you see what kind of monsters are close to you, as from a Tracking Map.

Archangel of Blindness - Your field of vision has radius 1, but you always have a Computer Map effect. You can already sense monsters a couple tiles beyond your vision, which can be extended by the second rank of intuition.

Angel of Conflict - Every monster is set to actively hunt the player.

Angel of Gravity - Knockback gets a +100% boost for doomguy and enemies.

Angel of Stasis - Movement speed is doubled for doomguy and enemies, knockback is halved.

Angel of Squishiness - Enemies always get gibbed upon dying, which means no resurrection but no drops either. N! fobidden in addition to ITYTD.

Angel of Plasticine - Walls and barrels are fragile and unarmored on all levels.

Angel of Violation - monsters receive a -100% melee resistance while the player gets a -200% melee resistance. You can guess the archangel version.

Angel of Mutation - You get experience twice as fast, but traits are randomly distributed instead of chosen.

Archangel of Mutation - You still get experience twice as fast. Every time you level-up, one trait is randomly taken away, and two traits are randomly distributed.

Angel of Alien - You cannot wear/wield equipment You have a +50% speed bonus but cannot run. You leave puddles of acid the way enemies leave blood-marks. If you press "." 5 times in a row, you become invisible to enemies. And you destroy doors instead of opening them. And you have +100% acid resistance. And while you can't use medkits, you innately have 1 rank of the vampyre trait.

Angel of Bieber - You cannot wield/fire any weapons, but deal 1d1 damage to all visible enemies every turn.

Equality:
Angel of Nudity - nice!

Angel of Curse - you can't pickup armor and weapon related items other way than Use it from ground. You can't unequip them until they are completely destroed. You start with empty hands, blue armor in inventory, pistol + 10mm ammo in inventory, and 2 small medpacks. If you equip pistol you never unequip them!

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