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Author Topic: Challenge modes ideas - old and new.  (Read 328469 times)

Aerton

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Re: Challenge modes ideas - old and new.
« Reply #15 on: December 14, 2007, 11:04 »

Whoever said that bones have to be something major or ground braking? If there was a chance that a puny little former human with a pistol would just be named Former DaEezT it would be worth a chuckle to me.Just a little fun, that's all.

If only they could inherit the AI...
Imagine being ambushed by a bunch of Former Blades
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RickVoid

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Re: Challenge modes ideas - old and new.
« Reply #16 on: December 15, 2007, 11:49 »

Whoever said that bones have to be something major or ground braking? If there was a chance that a puny little former human with a pistol would just be named Former DaEezT it would be worth a chuckle to me.Just a little fun, that's all.

If only they could inherit the AI...
Imagine being ambushed by a bunch of Former Blades

0_o
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Blade

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Re: Challenge modes ideas - old and new.
« Reply #17 on: December 15, 2007, 12:21 »

If only they could inherit the AI...
Imagine being ambushed by a bunch of Former Blades

Huh, that would be the most idiotic AI ever invented.) They would drop and pickup back ammo, then drop it back again, they would mistype commands, as the result they would drop ammo and weapons during combat because of mistyping.) And they almost never analyse situation, all actions they do are just the first action that came into their heads(RNG would be nice), only when they are in trouble, they begin to think for very-very long time(Kornel, you can add function that evaluates PI with given precision, and run it in such cases just to take time).
« Last Edit: December 16, 2007, 02:11 by Blade »
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sn0rb

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Re: Challenge modes ideas - old and new.
« Reply #18 on: December 15, 2007, 22:03 »

Hehe... and the Former Snorbs would horde Blue Armors and Medkits without using them =p
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Thomas

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Re: Challenge modes ideas - old and new.
« Reply #19 on: December 16, 2007, 03:20 »

Holy crap, it's a former Thomas!

Wait, he appears to have forgotten about the run command again. Let's shoot at him while he's holding in the move button!
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RickVoid

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Re: Challenge modes ideas - old and new.
« Reply #20 on: December 16, 2007, 10:27 »

Oh look, a Former Rick. Let's watch as he forgets all about the new tactics system, double-taps tab, and becomes mysteriously exhausted.
Aw, that Imp just hit the barrel next to him with a fireball. That's so cute, they're playing.
He he, he just gained a level and accidentaly took a level of brute. He's dual wielding pistols. Poor Former Rick...
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Silhar

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Re: Challenge modes ideas - old and new.
« Reply #21 on: December 16, 2007, 11:28 »

Behold, a Former Ilhar is coming !...

...but how did he manage to get into this pack of monsters ? Just another poor blind little idiot eaten by cacos.
Hehe, got an intuition ! You can be sure that he will toss you with plasma...
...only if you do him a favor and blow that wall he is standing behind.
Hey, he's got a shottie, and a double-barreled one ! Fear him ! Now he'll lure Barons with blind shooting, just to scout what's hiding outside the LOS. Show some mercy and kill him before they will.

Malek Deneith

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Re: Challenge modes ideas - old and new.
« Reply #22 on: December 21, 2007, 17:08 »

Poll closed, the results were:

Code: [Select]
Angel of Carnage 5 (7.9%)
Angel of Fire 0 (0%)
Angel of Massacre 4 (6.3%)
Angel of Explosions 2 (3.2%)
Angel of Realism 1 (1.6%)
Angel of Balanced Traits 0 (0%)
Angel of Bad Experience 0 (0%)
Angel of Fire Raiser 0 (0%)
Angel Of Ambush 0 (0%)
Angel of Angst 2 (3.2%)
Angel of D&D 8 (12.7%)
Angel of Disease 1 (1.6%)
Angel of Escape 2 (3.2%)
Angel of Hallucinations 4 (6.3%)
Angel of Nukes 6 (9.5%)
Angel of Senility 1 (1.6%)
Angel of Sniping 1 (1.6%)
Angel of Ass-kicking 0 (0%)
Angel of Energy 1 (1.6%)
Angel of Skill 1 (1.6%)
Angel of Bones 2 (3.2%)
Angel of Radiance 0 (0%)
Angel of Cowardice 1 (1.6%)
Angel of Pain 0 (0%)
Angel of Apprentice 0 (0%)
Angel of Exploration 0 (0%)
Angel of Madness 3 (4.8%)
Angel of Conflict 3 (4.8%)
Angel of Vengeance 3 (4.8%)
Angel of Love 2 (3.2%)
Angel of Poison 1 (1.6%)
Angel of Death 0 (0%)
Angel of Vampirism 1 (1.6%)
Angel of Stupidity 3 (4.8%)
Angel of Shotgun 5 (7.9%)

As we decided to promote two challenge modes per voting, AoD&D and AoNukes go to bugtracker... rest will have to wait for future votings (you can propose modifications and/or new challenges in meantime).

As a small break I give you a poll on what to do with AoBones (as it was discussed quite a bit in the topic). The suggested options are:

A) Bones appear as named lost souls without any bonuses. Bones removed after killing such soul. (Perhaps souls should spawn on level you were killed - except first but including special ones. Imagine beeing greeted by swarms of lost sould on phobos arena *sadistic grin*)
B) Bones appear as named former commandos retaining all traits and weapons. Bones removed after killing such commando.
C) Angel of Bones as a challenge where all monsters are incarnations fo yourself - so for example that guy with Brute (3) and Berserker (3) will become a Demon (retaining traits) and that guy with Son of a Gun (3) and Dualgunner would become former human. All bones are kept forever. Unlocked after 200 deaths (?).
D) Combination of A, B and C. A is present for all games other than UV, on UV B replaces A, and C is a challenge and keeps track of bones separatly than A/B.
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RickVoid

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Re: Challenge modes ideas - old and new.
« Reply #23 on: December 21, 2007, 20:19 »

Crap... changed my mind. Can we change my single A vote to D?
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Kornel Kisielewicz

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Re: Challenge modes ideas - old and new.
« Reply #24 on: December 21, 2007, 22:18 »

Nope, but BTW, I'm all hands for option B.
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Re: Challenge modes ideas - old and new.
« Reply #25 on: December 22, 2007, 01:32 »

So about the option C) in AoBones... What if I first picked Reloader and then Shottyman, that'd make me a Sergeant, right? But what if I, later, also picked Brute and Berserker, and then died? What'd I become then?
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DaEezT

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Re: Challenge modes ideas - old and new.
« Reply #26 on: December 22, 2007, 03:09 »

A) Bones appear as named lost souls without any bonuses. Bones removed after killing such soul. (Perhaps souls should spawn on level you were killed - except first but including special ones. Imagine beeing greeted by swarms of lost sould on phobos arena *sadistic grin*)
B) Bones appear as named former commandos retaining all traits and weapons. Bones removed after killing such commando.
C) Angel of Bones as a challenge where all monsters are incarnations fo yourself - so for example that guy with Brute (3) and Berserker (3) will become a Demon (retaining traits) and that guy with Son of a Gun (3) and Dualgunner would become former human. All bones are kept forever. Unlocked after 200 deaths (?).
D) Combination of A, B and C. A is present for all games other than UV, on UV B replaces A, and C is a challenge and keeps track of bones separatly than A/B.

Does A only apply in AoBones games? Wouldn't be much of a challenge then IMO. Also, I'm still against using bones as a challenge.

And D made my head hurt D:
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Malek Deneith

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Re: Challenge modes ideas - old and new.
« Reply #27 on: December 22, 2007, 03:25 »

So about the option C) in AoBones... What if I first picked Reloader and then Shottyman, that'd make me a Sergeant, right? But what if I, later, also picked Brute and Berserker, and then died? What'd I become then?
We'd have to work out some table of priorities, or it would choose at random between possible choices

Does A only apply in AoBones games? Wouldn't be much of a challenge then IMO. Also, I'm still against using bones as a challenge.
A and B are both used w/o any challenges
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ReaCto

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Re: Challenge modes ideas - old and new.
« Reply #28 on: December 24, 2007, 11:56 »

Angel of Kornel Kisielewicz - Before you play, wite the game fo yourself :-)
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Silhar

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Re: Challenge modes ideas - old and new.
« Reply #29 on: December 30, 2007, 04:43 »

LOL ! :D
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