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Author Topic: Challenge modes ideas - old and new.  (Read 291012 times)

Dervis

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Re: Challenge modes ideas - old and new.
« Reply #195 on: May 13, 2009, 10:59 »

Angel of Quake
Hard

"Where the hell am I? This isn't the war I signed up for!"

You are an elite soldier of Earth, sent against a ruthless alien foe. Too bad you wandered through that funny portal.

Pros: You start out with a Blaster instead of a pistol, the Bfg10K Is guaranteed to spawn in Hell's armory, and the Railgun appears on level 20.

Cons: Your weapons aren't quite right. They're not the ones you trained with in basic. You take a to-hit penalty with all weaons except the Blaster, Bfg10K, and Railgun, until you reach character level 5.

You do know that the Blaster is one of the best weapons in the game? and that this would be actually easier instead of a Challenge?
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Dervis

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Re: Challenge modes ideas - old and new.
« Reply #196 on: May 13, 2009, 11:53 »

Bah, i'm a bit sorry for multi-posting but just wanted to give my opinion on Bones.

I played a lot of Nethack and it spawns Bones levels so i have some experience in this. The best part of Bones levels is they carried your entire old inventory, including any Uniques that he may have carried, protected by a 'somewhat' nasty opponent.
What i would do is to implement Bones in the game would be:

- Whenever a marine died, the game would save a bones file containing the layout of the map, and the items carried by the marine.
- A bones level would be:
       - identical in design to the level where the marine died.
       - have the items carried by the marine scattered across the map
       - random Powerups
       - random Monsters
       - a new monster 'D' (former doomguy) with 70 hp, 120% speed, +4 hit, 2 base armor, extended vision like the Cyberdemon, and capable of using any items like the old HK/BoH.

Anyway, instead of an Angel of Bones i'd put a small chance of a regular level being a Bones Level starting on HMP difficulty. Dead marines usually carry spare weapon mods and the more than ocasional unique.

P.S. - For those who don't know old school BoH had a nasty tendency to find chainguns, rocket launchers, and plasma guns on the level floor and because of their huge +hit bonus they'd actually manage to hurt you a lot. Sadly they would also pick up pistols and start shooting them.
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MegaMad

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Re: Challenge modes ideas - old and new.
« Reply #197 on: May 13, 2009, 17:15 »

Angel of Allergies
Difficulty: Very Hard
Rank: Colonel

You are highly allergic to demons. Because of this, if a demon hits you once in melee, you explode into a huge shower of gore. Hell notice this and took this as an advantage. Every enemy will charge at you if you get close, demons and lost souls are generated more, and the cyberdemon is now based more on melee.
So, Be Very, Very careful.

Also, I made some changes to the phasing challenge.

Angel of Phaseshift/Phase shock

This challenge is nothing but phasing around more than healing yourself. There's a chance that the medkits will work like a phase device and more of the phase device are generated. Also the monsters will teleport randomly at anytime.
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Smiley

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Re: Challenge modes ideas - old and new.
« Reply #198 on: May 15, 2009, 16:47 »

Angel of Water

Uh-oh, was there a sewage leak or something? Every space in every level is filled with water. Since water seems to have no effect whatsoever, I propose it's difficult to wade through it making the player twice or thrice slower.

---

Angel of Termination

"Uh-oh, I think some people misplaced their robot..."

Player basically has Ironman, ToT, SoB, Eagle Eye, Cateye and Intuition, all at level 10 (Except Intuition). Plus a plasma rifle with unlimited ammunition. There are twice the amount of enemies there are at Nightmare a the player is also four times slower...
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Passionario

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Re: Challenge modes ideas - old and new.
« Reply #199 on: May 17, 2009, 02:12 »

Angel of Pain
Difficulty: HARD
Every time you kill an enemy other than a lost soul, one or more lost souls will be generated from its corpse, Pain-Elemental-style.
Weak enemies like formers or imps will create only a single soul, while arch-viles and mancubi will spawn 5-6.
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Melon

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Re: Challenge modes ideas - old and new.
« Reply #200 on: May 17, 2009, 04:16 »

Angel of Pain
Difficulty: HARD
Every time you kill an enemy other than a lost soul, one or more lost souls will be generated from its corpse, Pain-Elemental-style.
Weak enemies like formers or imps will create only a single soul, while arch-viles and mancubi will spawn 5-6.

Hm, with this someone could create the "Infested" monster type. Infested monster produce lost souls when killed.
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Smiley

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Re: Challenge modes ideas - old and new.
« Reply #201 on: May 18, 2009, 16:28 »

Angel of Pac-Man

Each level is a randomly generated labyrinth with a small room in the middle which has a locked door. To open it, the player must collect all dots. The power pellets are replaced by rocket launchers that can only shoot once before falling apart, they also fall apart in fifty turns after pick up or when you or the enemies walk over them. There are eighteen levels (and types of monsters) and on each level there are four enemies that chase the player, they can be killed though they get back up after 100 turns.

Lvl. 1 - Enemies: Former Humans
Lvl. 2 - Enemies: Former Sergeants
Lvl. 3 - Enemies: Imps
Lvl. 4 - Enemies: Demons
Lvl. 5 - Enemies: Lost Souls
Lvl. 6 - Enemies: Former Captains
Lvl. 7 - Enemies: Cacodemons
Lvl. 8 - Enemies: Hell Knights
Lvl. 9 - Enemies: Former Commandoes
Lvl. 10 - Enemies: Barons of Hell
Lvl. 11 - Enemies: Arachnotrons
Lvl. 12 - Enemies: Arch-viles
Lvl. 13 - Enemies: Pain Elementals
Lvl. 14 - Enemies: Mancubusses
Lvl. 15 - Enemies: Revenants
Lvl. 16 - Enemies: Cyberdemons
Lvl. 17 - Enemies: AoD's
Lvl. 18 - Enemies: JC's
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Melon

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Re: Challenge modes ideas - old and new.
« Reply #202 on: May 19, 2009, 01:11 »

Angel of Pac-Man

Each level is a randomly generated labyrinth with a small room in the middle which has a locked door. To open it, the player must collect all dots. The power pellets are replaced by rocket launchers that can only shoot once before falling apart, they also fall apart in fifty turns after pick up or when you or the enemies walk over them. There are eighteen levels (and types of monsters) and on each level there are four enemies that chase the player, they can be killed though they get back up after 100 turns.

Lvl. 1 - Enemies: Former Humans
Lvl. 2 - Enemies: Former Sergeants
Lvl. 3 - Enemies: Imps
Lvl. 4 - Enemies: Demons
Lvl. 5 - Enemies: Lost Souls
Lvl. 6 - Enemies: Former Captains
Lvl. 7 - Enemies: Cacodemons
Lvl. 8 - Enemies: Hell Knights
Lvl. 9 - Enemies: Former Commandoes
Lvl. 10 - Enemies: Barons of Hell
Lvl. 11 - Enemies: Arachnotrons
Lvl. 12 - Enemies: Arch-viles
Lvl. 13 - Enemies: Pain Elementals
Lvl. 14 - Enemies: Mancubusses
Lvl. 15 - Enemies: Revenants
Lvl. 16 - Enemies: Cyberdemons
Lvl. 17 - Enemies: AoD's
Lvl. 18 - Enemies: JC's

Lvl. 19 - Enemies: Ricks Astleys
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Smiley

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Re: Challenge modes ideas - old and new.
« Reply #203 on: May 19, 2009, 14:51 »

And their attack is singing?
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Vestin

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Melon

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Re: Challenge modes ideas - old and new.
« Reply #205 on: May 20, 2009, 13:07 »

And their attack is singing?
http://www.youtube.com/watch?v=8aJjMOy-Ops ;)

Angel of Rick Astley challenge

Ever thought Angel of Death is tough? Rick Astley is the real deal! Now in cathedral you have to fight Rick Astley! And the reward is really worth it.



Spoiler:
To defeat Rick Astley, you have to be deaf (why not blow up few barrels? That would certainly be so loud that your eardrums won't handle). Or you can find a bee hive and use the wax from the hive to cover your ears.
After killing Rick Astley you can grab your hand on the Holy Grail of all noobs, Rick Astley's first demo tape! It deals 8d8 damage to any monster in sight (or should I say hearing?). A must have, for anyone trying to finish the game on Nightmare!

Spoiler2:
Unfortunately, you need a tape player and a good set of speakers. When is a tape player when you need one?
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Blade

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Re: Challenge modes ideas - old and new.
« Reply #206 on: May 20, 2009, 13:40 »

To defeat Rick Astley, you have to be deaf (why not blow up few barrels? That would certainly be so loud that your eardrums won't handle). Or you can find a bee hive and use the wax from the hive to cover your ears.

Bee hive... On Mars... Yeah, sure, why not.
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Melon

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Re: Challenge modes ideas - old and new.
« Reply #207 on: May 20, 2009, 14:04 »

To defeat Rick Astley, you have to be deaf (why not blow up few barrels? That would certainly be so loud that your eardrums won't handle). Or you can find a bee hive and use the wax from the hive to cover your ears.

Bee hive... On Mars... Yeah, sure, why not.
Evil levitating monsters from hell spitting acid balls... On Mars... Yeah, sure why not.
;P
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Kornel Kisielewicz

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Re: Challenge modes ideas - old and new.
« Reply #208 on: May 20, 2009, 14:54 »

To defeat Rick Astley, you have to be deaf (why not blow up few barrels? That would certainly be so loud that your eardrums won't handle). Or you can find a bee hive and use the wax from the hive to cover your ears.

Bee hive... On Mars... Yeah, sure, why not.
Evil levitating monsters from hell spitting acid balls... On Mars... Yeah, sure why not.
;P
ROTFL! Post of the month! :D

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Blade

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Re: Challenge modes ideas - old and new.
« Reply #209 on: May 20, 2009, 14:56 »

Evil levitating monsters from hell spitting acid balls... On Mars... Yeah, sure why not.
;P

They're from the portal from Hell! It sounds ok for me that thru the portal from Hell comes demons and evil flying things. But beehive from Hell? I don't think so...
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