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Author Topic: Challenge modes ideas - old and new.  (Read 329417 times)

Vestin

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Re: Challenge modes ideas - old and new.
« Reply #240 on: August 13, 2009, 11:38 »

(...) your some of buddy's actually managed to survive!
The goggles ! They do nothing ;_; !
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Generic

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Re: Challenge modes ideas - old and new.
« Reply #241 on: August 13, 2009, 14:12 »

angel of surviving comrades.
rank: whatever...

well I'll be damned marine, your some of buddy's actually managed to survive! perhaps their radios crapped out on them or maybe they lost them during combat... what ever the case they'll most likely help you in your crusade to get the fuck out of here, and who cares if they are only packing shotgun and pistols, any helps walking knee deep though the dead is welcome here in the shores of hell!
So Angel of Rescue or something?
Wait until mods come along, this will most likely be somewhere around the first four that are made. ;)
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didit

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Re: Challenge modes ideas - old and new.
« Reply #242 on: August 14, 2009, 03:56 »

heh, Angel of Rescue sounds much cooler then angel of surviving comrades.

and yeah, chances are that someone will make a mod containing every half-baked idea or item ever thought of on this site.
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Fanta Hege

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Re: Challenge modes ideas - old and new.
« Reply #243 on: August 22, 2009, 18:44 »

Angel of Demonology

Diffuculy: Hard
Rank: ???

Humans? You're the only one here boy, no humans in this hell, not even former ones.
All former humans are now replaces with demon counter parts. Good thing is that there are no more pesky little former humans stealing your medipacks.
But neither can you enjoy their precious ammo drops.

On more detail;
Former humans would be replaced with lost souls
Sergeants with imps
Captains with cacodemons
And commandos with anachanotrons

Pros; No need to worry about losing health items to former humans or alike in the first few levels. Possibly slightly more ammo drop generation aswell.
Cons; There's still hell knights and barons that can pick up stuff and you're going to have to be very carefull with your ammo use overall as getting more bullets can be diffucult from the start.


Angel of Smartness.

Diffuculty; Hard/Very Hard
Rank: ???

Yes we know you're smart, but now are your opponents aswell!
Your regular enemies that can pick up weapons can now use them against you aswell! If they have the ammo that is.

Pros: Slightly more challenge, thus none.
Cons: Former humen, Hell knights and barons just became twice as dangerous..

Angels of Guns

Diffuculty; Medium / Hard

Oh guns, lots and lots of guns.. We all love guns.. But wait, where are the other items?!

Detail;
Generally most of the items that spawn are guns and ammo. Health and other items become more of rare as drops and will become rather hard to find.

Pros; No need to worry about running out of weapons and ammo!
Cons; Very little health..
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Krok

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Re: Challenge modes ideas - old and new.
« Reply #244 on: August 23, 2009, 03:11 »

Angel of Matrix

You start with HR 3 but can't wear any armor.

Imo

But there is sure some fun ideas here, I lol'd at angel of angst
« Last Edit: August 23, 2009, 03:15 by Krok »
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MaiZure

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Re: Challenge modes ideas - old and new.
« Reply #245 on: September 01, 2009, 07:33 »

Angel of the Arena.


Yes that's the entrance to the arena on Phobos Surface level 1, and this time there aren't only 3 rounds. Can you survive 25 rounds of the arena?

Key difference is you get one minute between rounds to loot the bodies of that last wave.

Difficulty: Medium to Blade
(depending on if you want some healing thrown in or make Cybie come out for the last round)
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Dervis

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Re: Challenge modes ideas - old and new.
« Reply #246 on: September 01, 2009, 13:01 »

Angel of the Arena.


Yes that's the entrance to the arena on Phobos Surface level 1, and this time there aren't only 3 rounds. Can you survive 25 rounds of the arena?

Key difference is you get one minute between rounds to loot the bodies of that last wave.

This might be interesting, but there should be random rewards popping out whenever you clear a wave, possibly the contents of a large vault.

Better yet, just make very level an arena level all the way down to Cybie. Arena levels are known to have some items and powerups lying around.

Quote
Difficulty: Medium to Blade
(depending on if you want some healing thrown in or make Cybie come out for the last round)

Revenant pack > Cybie everyday.
« Last Edit: September 01, 2009, 13:08 by Dervis »
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Gargulec

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Re: Challenge modes ideas - old and new.
« Reply #247 on: September 01, 2009, 13:03 »

I like Angel of The Arena mode idea very much!
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Zi

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Re: Challenge modes ideas - old and new.
« Reply #248 on: September 01, 2009, 14:35 »

Angel of Balance

Every level has guaranteed a minimum amount of certain items to be found, but you won't get much more than that either.
No uniques, too.

Angel of Imbalance

Lots of uniques, lots of items - and lots of dangerous enemies!
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MaiZure

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Re: Challenge modes ideas - old and new.
« Reply #249 on: September 02, 2009, 07:32 »

Angel of Anticipation

These baddies know where you are at all times (just like Cybie). No more sneaking around the outside of the level to avoid trouble because it will find you and fast!

Difficulty: Medium
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Dervis

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Re: Challenge modes ideas - old and new.
« Reply #250 on: September 13, 2009, 14:32 »

CyberAngel

You taken so many battle injuries and had so many cybernetic limb replacements you don't even know how much of you is human anymore. You're faster and stronger than any other marine out there but noone can give back your good looks. Oh, and the maintenance is terrible.

You start the game with equipped armor Cybernetic [4/4] 200% +20% speed, -50% knockback. You can't remove this armor and if it gets destroyed you lose the game. In compensation, you can use green, blue, red and unique armors for 10, 20, 40 and 50% armor repair respectively. Good luck.

P.S. - The numbers will need tweaking, so don't take these as final. Increasing the Cybernetic to [6/6] or the armor repair seem like real possibilities. Anyway, stay away from Barons and Acid barrels :P.
« Last Edit: September 13, 2009, 14:40 by Dervis »
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Fanta Hege

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Re: Challenge modes ideas - old and new.
« Reply #251 on: October 05, 2009, 13:00 »

Angel of Big Mess.

Every level you enter, will be filled randomly with barrels, barrels and more barrels in the same way of "Khehehe this will be a mess.." level feel. And I do mean every level.
Yes, even special levels.

Diffuculty; Hard?
« Last Edit: October 05, 2009, 13:03 by Fanta Hege »
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Sachiko

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Re: Challenge modes ideas - old and new.
« Reply #252 on: October 06, 2009, 02:29 »

That challenge would promise to be ludicrously hilarious. One shot, and boom! Everyone is sent to to hell and beyond!
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Passionario

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Re: Challenge modes ideas - old and new.
« Reply #253 on: October 06, 2009, 02:54 »

Angel of Stasis
"Why evolve further when you're already on top of the food chain?"
Pros: You start the game with red armor, a chaingun, a double shotgun and two large medikits.
Cons: You can't gain XP. Ever.
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #254 on: October 06, 2009, 04:37 »

That'd need a bit more buffing - Level 0 with a Red Armour, Chaingun, DShotty and 2 Medikits? I could do an AoPc without any startup gear easier.
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