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Author Topic: Challenge modes ideas - old and new.  (Read 291263 times)

Vestin

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Re: Challenge modes ideas - old and new.
« Reply #270 on: October 07, 2009, 07:28 »

It could be an angel of shortsightedness.
How about seeing only the tiles next to the doomguy (i.e.: all 8 of them) and nothing else at all ?
Then again, I have a feeling I already suggested that as Angel of Blindness...

Could be fun, though. You'd either use up a LOT of ammo or stumble through the levels trying to melee everything you DON'T see. Still doable, as the messages would still tell you where special levels and uniques are present and when you hear something writhing in pain because you accidentally shot it ;).
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Madtrixr

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Re: Challenge modes ideas - old and new.
« Reply #271 on: October 07, 2009, 08:23 »

It's already on the game. It's called AoB Nightmare! past the Chained Courts. :P

Only you would know, Dervis. How do you do it?
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Madtrixr

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Re: Challenge modes ideas - old and new.
« Reply #272 on: October 07, 2009, 12:24 »

I just had another idea.

Angel of Evil Dead (working title)

Basic idea: You start with a chainsaw and an advanced double shotgun, but you can't swap them out.

I'll wait for everyone's input before I go any further.
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Vestin

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Re: Challenge modes ideas - old and new.
« Reply #273 on: October 07, 2009, 13:03 »

Angel of Evil Dead (working title)
Fight through SWARMS of formers ? Sounds awesome ! Then again - we don't need our weapons locked for that. How about simply Angel of Zombies :> ?
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Madtrixr

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Re: Challenge modes ideas - old and new.
« Reply #274 on: October 07, 2009, 13:09 »

Well, you need at LEAST the chainsaw locked, because it's not evil dead if you don't have a chainsaw.
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Vestin

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Re: Challenge modes ideas - old and new.
« Reply #275 on: October 07, 2009, 15:18 »

Well, you need at LEAST the chainsaw locked, because it's not evil dead if you don't have a chainsaw.
It doesn't have to be ED to be awesome ^^'.
With or without the chainsaw - sounds fun, relaxing and quite easy... just the type of challenge we need more of.
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #276 on: October 07, 2009, 15:24 »

In addition, all levels are Maze levels, and Shotgunguys/Commandos are everywhere.

And no armor and medikits/half ammo and powerups are spawned :D
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Madtrixr

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Re: Challenge modes ideas - old and new.
« Reply #277 on: October 07, 2009, 17:08 »

Fight through SWARMS of formers ? Sounds awesome ! Then again - we don't need our weapons locked for that. How about simply Angel of Zombies :> ?

It doesn't have to be ED to be awesome ^^'.
With or without the chainsaw - sounds fun, relaxing and quite easy... just the type of challenge we need more of.

You might be right Vestin, maybe just a zombie beatdown mode would be just as fun. Maybe you just start with a Chainsaw and a double shotty (not-locked) and go from there...Either way, I'm sure it would be pretty enjoyable.
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Vestin

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Re: Challenge modes ideas - old and new.
« Reply #278 on: October 07, 2009, 17:29 »

You might be right Vestin, maybe just a zombie beatdown mode would be just as fun. Maybe you just start with a Chainsaw and a double shotty (not-locked) and go from there...Either way, I'm sure it would be pretty enjoyable.
It would be a nice twist - only (relatively) weak enemies but lots of them.
I guess giving the player two great weapons at the beginning might make it TOO easy... but then again - I'm not that strongly against it. I simply think you'd find them on your own pretty easily.

That made me think... How many more FHs can the Chained Court fit >:] ? If there'd be enough to scare the player into staying inside the starting room, we'll have a really nice zombie infestation scenario...
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Madtrixr

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Re: Challenge modes ideas - old and new.
« Reply #279 on: October 07, 2009, 17:51 »

And maybe that's all you get. Shotty ammo, and maybe some medpacks, but no weapons other than the SSG and the Chainsaw.
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Vestin

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Re: Challenge modes ideas - old and new.
« Reply #280 on: October 07, 2009, 18:37 »

And maybe that's all you get. Shotty ammo, and maybe some medpacks, but no weapons other than the SSG and the Chainsaw.
This would essentially be locking you with these weapons ;).
You know what ? There's plenty of room for both. Let's make the doomguy start with DS and the chainsaw... on N! AoZ >:] (no locking, of course). It would only be fitting to give him a fighting chance with all those FH sergeants on Phobos Surface xP. The easier modes would start you out with a regular pistol, though...
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Madtrixr

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Re: Challenge modes ideas - old and new.
« Reply #281 on: October 07, 2009, 19:08 »

Fair enough.
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Journey

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Re: Challenge modes ideas - old and new.
« Reply #282 on: October 07, 2009, 21:16 »

I think a mode where instead of what was suggested, greatly increase the (negative) effect of distance on accuracy will be a novel way to play.
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Thomas

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Re: Challenge modes ideas - old and new.
« Reply #283 on: October 07, 2009, 23:25 »

I think a mode where instead of what was suggested, greatly increase the (negative) effect of distance on accuracy will be a novel way to play.

Yeah, this sounds great. Needs to increase shotgun damage dropoff as well though.
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Aki

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Re: Challenge modes ideas - old and new.
« Reply #284 on: October 08, 2009, 01:30 »

Player accuracy drops.

Monster accuracy INCREASES with range.

Huzzah for Angel of Closecombat.
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