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Author Topic: Challenge modes ideas - old and new.  (Read 292943 times)

raekuul

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Re: Challenge modes ideas - old and new.
« Reply #360 on: December 19, 2009, 18:20 »

I would be surprised if anyone manages to get to the 250th dlevel...  besides, a marathon mode like that would be un-Chaosforge-RL-ish... these games are meant as a quick game, not the three-hour games that we see more and more of these days...
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Tavana

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Re: Challenge modes ideas - old and new.
« Reply #361 on: December 21, 2009, 14:11 »

Angel of Doom (or Original or something like that)

Been thinking about this - perhaps Angel of Classic Doom.

Armor Shards spawn a lot more (and give +5% armour), you have inventory space for one of each weapon, and one stack of each ammo, up to the maximum in classic doom.

On a new note (though I haven't read the entire thread and I could be copying):
Angel of Estrogen:

Female players unite! DoomGuy? Are you kidding me?! DoomGirl saves the day in this challenge.

+x% chance to dodge
+x% to reload time
-x% to health
-x% to overall damage resistance

OR perhaps give the player an option, after beating N! or somesuch, of being female in ANY of the games for the same bonuses.
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Fanta Hege

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Re: Challenge modes ideas - old and new.
« Reply #362 on: December 21, 2009, 14:30 »

Angel of Perfectionism

Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.
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Madtrixr

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Re: Challenge modes ideas - old and new.
« Reply #363 on: December 21, 2009, 15:04 »

Angel of Perfectionism

Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.

Jeez. That's intense.
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bfg9001

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Re: Challenge modes ideas - old and new.
« Reply #364 on: December 21, 2009, 15:09 »

Angel of Estrogen

Lol, nice. That oughtta' piss some people off :P
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leonresevil2

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Re: Challenge modes ideas - old and new.
« Reply #365 on: December 21, 2009, 16:53 »

Angel of Perfectionism

Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.

That's how I play! *looks around*
I'm getting the feeling that I'm playing a bit above the standards, by trying to get every kill and item.

Maybe that's why beating the game in 30 minutes seems near impossible to me.
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ZZ

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Re: Challenge modes ideas - old and new.
« Reply #366 on: December 22, 2009, 06:10 »

Cave Levels are impossible. There are many walls which block nearly the half of the map. In this you should see all walls on the level, else it's impossible.
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metroidRL

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Re: Challenge modes ideas - old and new.
« Reply #367 on: December 22, 2009, 22:32 »

Angel of Perfectionism

Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.

this challenge is imposible on N!
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Tavana

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Re: Challenge modes ideas - old and new.
« Reply #368 on: December 23, 2009, 01:13 »

Angel of Perfectionism

Leave an item on the ground? Not checking that dark spot of the map? Not killing that monster! Preposterous!
In this challenge mode you HAVE TO study the entire map, get 100% kills on each level you enter and pick all the power ups or you won't be allowed to leave.

I think that there are too many items to pick up and not enough backpack space.
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bfg9001

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Re: Challenge modes ideas - old and new.
« Reply #369 on: December 23, 2009, 02:09 »

I think that there are too many items to pick up and not enough backpack space.

Well, he only mentions power-ups, not actual items.
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Tavana

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Re: Challenge modes ideas - old and new.
« Reply #370 on: December 23, 2009, 04:20 »

Sorry, I thought that was implied in the first line of the challenge description.
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Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

bfg9001

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Re: Challenge modes ideas - old and new.
« Reply #371 on: December 23, 2009, 08:09 »

Hm, you're right as well. Then I honestly don't know, lol.
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Fanta Hege

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Re: Challenge modes ideas - old and new.
« Reply #372 on: December 23, 2009, 17:19 »

Quote
Cave Levels are impossible. There are many walls which block nearly the half of the map. In this you should see all walls on the level, else it's impossible.
Well it could be changed to "Accesible dark spots" or something like that then.

Quote
this challenge is imposible on N!
But doesn't killing every monster once count for the kill percentage? Meaning you kill them all once and its allllright.

I think that there are too many items to pick up and not enough backpack space.

I knew that, which is why I stated powerups.
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Shoop da Whoop

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Re: Challenge modes ideas - old and new.
« Reply #373 on: December 25, 2009, 08:01 »

Angel of Greed:

"I'll take this... And this... And this too... Everything here is MINE!"

Don't worry of place in your backpack - it's infinite now! But more items -> slower speed. With full (usual) backpack you cannot run. With double full (usual) you are ever tired. And you cannot drop anything! And every item you pass over will be taken immediatly!

It's kind of reversal of AoI.
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He had posted some posts.
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He played classic Doom but not passed. He also played rogulikes. And once he found the intersection of these sets...

thelaptop

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Re: Challenge modes ideas - old and new.
« Reply #374 on: December 25, 2009, 08:36 »

And you cannot drop anything! And every item you pass over will be taken immediatly!
Suddenly all the respawnings in N! terrify me more than ever...
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