DRL > Discussion
That wierd explosion damage...
tisiphone:
*comes out of lurking*
If it just the problem of the weapon damage being shown incorrectly to the player then why not show it as (4d4) + (5d6) instead of just (4d4)?
*goes back to lurking*
Malek Deneith:
--- Quote from: tisiphone on December 16, 2007, 12:01 ---*comes out of lurking*
If it just the problem of the weapon damage being shown incorrectly to the player then why not show it as (4d4) + (5d6) instead of just (4d4)?
*goes back to lurking*
--- End quote ---
Because 4d4+5d6 RL would be bah-ro-ken :P
tisiphone:
--- Quote from: Malek Deneith on December 16, 2007, 12:05 ---
--- Quote from: tisiphone on December 16, 2007, 12:01 ---*comes out of lurking*
If it just the problem of the weapon damage being shown incorrectly to the player then why not show it as (4d4) + (5d6) instead of just (4d4)?
*goes back to lurking*
--- End quote ---
Because 4d4+5d6 RL would be bah-ro-ken :P
--- End quote ---
*Reads the topic again. Still doesn’t get it*
Why would it be broken? Is it just because you won’t always do the 4d4 bit of 4d4+5d6 damage to all the monsters? But then the same applies to shotguns too, you don’t always do the damage indicated either.
Sorry if I’m being a n00b.
Malek Deneith:
--- Quote from: tisiphone on December 16, 2007, 12:19 ---
--- Quote from: Malek Deneith on December 16, 2007, 12:05 ---
--- Quote from: tisiphone on December 16, 2007, 12:01 ---*comes out of lurking*
If it just the problem of the weapon damage being shown incorrectly to the player then why not show it as (4d4) + (5d6) instead of just (4d4)?
*goes back to lurking*
--- End quote ---
Because 4d4+5d6 RL would be bah-ro-ken :P
--- End quote ---
*Reads the topic again. Still doesn’t get it*
Why would it be broken? Is it just because you won’t always do the 4d4 bit of 4d4+5d6 damage to all the monsters? But then the same applies to shotguns too, you don’t always do the damage indicated either.
Sorry if I’m being a n00b.
--- End quote ---
Because it would be too strong... okay, maby not for RL (as kornel just increased the damage to 6d6 - listed damage mind you), but 8d8+8d6 bfg is sheer overkill.
tisiphone:
Huh? Isn’t Kornel saying that the 4d4+5d6 thingy is how it works now and he was thinking of changing it so the damage shown to the player is correct, no?
So if that is how it works now, then there can be no balance issues with just a visual change, right?..
*really confused*
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