DRL > Discussion
Danger Level calculation
Kornel Kisielewicz:
Okay, now another question -- I've been wondering wether to use the Diablo-like "Monster Volume" -- a mechanism that makes it so, that only a few types of monsters appear on a given level. I don't know how it would work for DoomRL however -- from the positive side, it could prevent having all types appear at once, from the downside, it might make the levels more boring?
What's your opinion guys?
tekknej:
i'd prefer if the difficulty for each level was also +/- some rnd % from a general linear... anything to make them not the same... biasing some monsters over other on a given level is also good. maybe not even "only few types of monsters", but some general preferences... like "this level will have much more lost souls than usually"...
Thomas:
Arena: No cover, lots of enemies at once, this is not a user-friendly level and basically kills any of my games it shows its ugly face in. This should severly cut the DL, by lets say 1/4 to 1/3.
Caves should also lower it a bit. That is all.
* Thomas shakes his fist at arena levels.
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