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Author Topic: Improved auto-targetting  (Read 1735 times)

Conker

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Improved auto-targetting
« on: December 22, 2007, 16:46 »

When you hit fire, it generally targets the nearest monster, right?

Only sometimes, the LOS it draws will land your bullet into a wall, even if there's an alternate one you could pick where it'd hit the monster. It'd be nice if we could make it always pick a 'valid' LOS (or tell us one doesn't exist) to speed up games, rather than having to laboriously check each time we fire at a monster near a wall.
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Malek Deneith

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Re: Improved auto-targetting
« Reply #1 on: December 22, 2007, 17:42 »

To put it short - this is an LOS/FOV issue not an autotarget issue. And improving LOS is on Kornel's list and on high position - it's difficult to do though so it might take time.
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