DRL > Requests For Features

Reaction time

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Thomas:
This problem rarely arises late game (When you don't see imps and sergeants that much, and even if you did you can easily handle them), but is INSANELY annoying (and tends to kill a lot of my HMP games).

Consider this scenario (As this will come up probably 1-3 times in every game)


--- Code: ---###########
.#......i.#
@+...h...h#
.#..i.....#
###########

--- End code ---

Assume the hs are all former sergeants.
What's going to happen when you open the door? 1-2 imps blast you (5-10 damage), the closer sergeant fires (8 damage) and the further one does as well (3 damage). That's 16-21 damage all up and even if you were sitting pretty on 50% HP you're now at death's door.

With the implementation of packs (which for some reason has slightly changed the placement algorithm in early levels) this happens far too often and in a AoI/AoB game (the 2 I'm attempting to beat right now) this is absolutely devistating. In AoI you can't afford to lose 40% HP just by opening a door. In AoB, this suddenly becomes an "Oh no, run away" situation so you lose 40% HP but gain no items or XP.

Hence it seems only fair to add a reaction time and stop them from firing before you can tell that they're there. Let's say 5-10 ticks so you at least have one action (Like closing the door for example) before they start slaughtering you.

Oh, and late-game you can have this happen with cacos and barons! Unless you're on full HP when it happens that's basically going to instantly kill you!

Blade:
I'm not going to agree or disagree with you because it's 4.35 now and i'm too lazy to think now.) But i'll post my way to deal with this problem.

First of all, change situation to this:


--- Code: ---###########
@#......i.#
.+...h...h#
.#..i.....#
###########

--- End code ---

What will happen, you will open door, imp will see you, probably fire at you, in worst case he will destroy the wall(but others won't fire anyway). But it's 5-10 damage(2 hits happens VERY rare, so it's only 5 damage in most cases), not 16-21.

Even better decision(not for AoB):


--- Code: ---##################
@.......#......i.#
.......0+...h...h#
........#..i.....#
##################

--- End code ---

What will happen, you will blow door, damage Former Sergeant and Imp pretty much, and you will have right to shoot first when they will enter your LoS to look, who is so smart to shoot barrels.)

Malek Deneith:
While I agree that example 1 is good (ah, the old ADOM habit of opening doors diagonally - I must get that one back) second one is a no-no as you can destroy valuable equipment by barreling places you havn't seen.

Thomas:

--- Quote from: Blade on December 22, 2007, 18:43 ---I'm not going to agree or disagree with you because it's 4.35 now and i'm too lazy to think now.) But i'll post my way to deal with this problem.

First of all, change situation to this:


--- Code: ---###########
@#......i.#
.+...h...h#
.#..i.....#
###########

--- End code ---

--- End quote ---

That does indeed work, but you can also replace that with:


--- Code: ---###########
@#........#
.+.....i..#
.#h.i....h#
###########

--- End code ---

In which case your point is moot. Sure, it does reduce the chance of fighting everything at once but there still is a chance.
Also, let's say you did encounter a situation like the one in your quote. Once you'd killed the imp, you'd have to either
A. Close the door, but that's not too smart unless you're on low HP
B. Move down, take over 10 HP worth of damage.

And my original arguement comes up again.


--- Quote from: Blade on December 22, 2007, 18:43 ---What will happen, you will open door, imp will see you, probably fire at you, in worst case he will destroy the wall. But it's 5-10 damage(2 hits happens VERY rare, so it's only 5 damage in most cases), not 16-21.

Even better decision(but not for AoB):


--- Code: ---##################
@.......#......i.#
.......0+...h...h#
........#..i.....#
##################

--- End code ---

What will happen, you will blow door, damage Former Sergeant and Imp pretty much, and you will have right to shoot first when they will enter your LoS to look, who is so smart to shoot barrels.)

--- End quote ---

Again, that works but it requires a barrel and a gun. You can't push barrels through open doors (Last time I checked) so unless you actually had one in the room with you (And the room would have to be big enough for you to get out of the blast radius) this wouldn't work. It's basically countering a coincidence (Imps and sergeants behind a door) with another one (Barrel in your room, room is big enough for you to hide from the blast).

Kornel Kisielewicz:
I will now speak on behalf of the monsters:

Why is it YOU who should go first? They should have a chance too!

xP

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