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Author Topic: Additional Juggler improvement  (Read 12115 times)

Potman

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Additional Juggler improvement
« on: December 25, 2007, 04:35 »

Yeah it still doesn't quite satisfy me, so how 'bout adding a two new levels on it? On second level, if you have a gun in both of your hands, you could reload them both at the same time by using special reload button (R). Put some points on Reloader to enchance this even more. On third level, pressing z will, instead of swapping weapon, fire your secondary weapon without switching it to your hand first.

Hm?
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DaEezT

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Re: Additional Juggler improvement
« Reply #1 on: December 25, 2007, 05:46 »

Yeah it still doesn't quite satisfy me, so how 'bout adding a two new levels on it? On second level, if you have a gun in both of your hands, you could reload them both at the same time by using special reload button (R). Put some points on Reloader to enchance this even more.
Sounds interesting, but would it take the same time as reloading them both separately or less?

On third level, pressing z will, instead of swapping weapon, fire your secondary weapon without switching it to your hand first.
I fail to see the point in this. Juggler lets you swap weapons for free4 so why should I invest another trait pick into this?
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Potman

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Re: Additional Juggler improvement
« Reply #2 on: December 25, 2007, 06:52 »

Sounds interesting, but would it take the same time as reloading them both separately or less?

Less, obviously. Not too much, but enough to make a difference.

I fail to see the point in this. Juggler lets you swap weapons for free4 so why should I invest another trait pick into this?

It still does? I thought this was replaced with the new version, where you use prepared melee weapon in melee?

Well in that case, the third level could instead do something like, if you had a melee weapon both as a primary and as prepared, you could use both in the same attack. The problem is, now the melee players would be obliged to waste one trait on something useless: The second level of Juggler.
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DaEezT

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Re: Additional Juggler improvement
« Reply #3 on: December 25, 2007, 06:59 »

I fail to see the point in this. Juggler lets you swap weapons for free4 so why should I invest another trait pick into this?
It still does? I thought this was replaced with the new version, where you use prepared melee weapon in melee?
Now that you mention it....
I think I forgot about that D:
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tisiphone

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Re: Additional Juggler improvement
« Reply #4 on: December 25, 2007, 08:13 »

I think Juggler would be improved a long way if you where not allowed to use range weapons in melee and there where more end-game melee monsters.

Personally I quite liked the old Juggler and used it every play-though but now I’m not sure when I would actually need it.
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Conker

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Re: Additional Juggler improvement
« Reply #5 on: December 25, 2007, 11:36 »

The new Juggler, if it replaces the old 'swap weapon' thing as opposed to just adding on to it, is a poor trait choice in my opinion. Hybrid melee/missile characters seem rare to the point of non-existence. If you're melee, you'll already have your chainsaw or LS in your primary slot. If you're missile, situations where it'll come in handy are going to be rather thin on the ground. Maybe it's just my play tactics, but it makes more sense to me to shoot the Arachnotron I'm standing next to with my modded Chaingun, z-switching to a plasma rifle or BFG if the situation warrants it, rather than ineffectually mashing it with the chainsaw.
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Silhar

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Re: Additional Juggler improvement
« Reply #6 on: December 27, 2007, 14:58 »

So if we are at topic about Juggler, then I want to ask a question...
Is it working with two melee weapons ?
Is it working with anything ?
If does, then does it work in AoMr ?
...It's three questions.

And yes, I think Juggler needs a huge improvement in order to make it useful.
Level first - as is, but make it work with dual melee weapons.
Level second - special reload and free swap between guns.
Level third - fire both guns at once (maybe a key to toggle fire both and fire one ?), but with, for example, 200% normal time or some to-hit minus ?

I would also ask for changing the trait text. IMHO, current one doesn't fit there.

Kornel Kisielewicz

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Re: Additional Juggler improvement
« Reply #7 on: January 04, 2008, 11:54 »

Ok, apart for fixing Juggler, I restored it's ability to insta-swap, and added a ability to insta-quickkey.
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007bistromath

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Re: Additional Juggler improvement
« Reply #8 on: January 04, 2008, 12:14 »

\o/
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DaEezT

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Re: Additional Juggler improvement
« Reply #9 on: January 04, 2008, 12:24 »

\o/
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Silhar

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Re: Additional Juggler improvement
« Reply #10 on: January 04, 2008, 12:30 »

\o/

Kornel Kisielewicz

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Re: Additional Juggler improvement
« Reply #11 on: January 04, 2008, 13:05 »

\o/
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Kornel Kisielewicz

Blade

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Re: Additional Juggler improvement
« Reply #12 on: January 04, 2008, 13:16 »

\o/
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007bistromath

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Re: Additional Juggler improvement
« Reply #13 on: January 04, 2008, 13:34 »

O_O
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DaEezT

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Re: Additional Juggler improvement
« Reply #14 on: January 04, 2008, 13:36 »

O_O

Heretic!
You interrupted the Holy Wave Of Awesomeness!

Go, sit in a corner and thing about what you've done!
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