DRL > Requests For Features

Request for Ideas : Unique Items

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Malek Deneith:

--- Quote ---Untitled (Chaingun): 6d6
--- End quote ---
I suspect you meant (1d6)x6, right?


--- Quote ---Untitled (Double Shotgun) Each shell fired has a 25% of causing one additional square of knockback.
--- End quote ---
Considering that shotguns weaker with distance this would sadly be conuter-productive :(

Zeb:

--- Quote from: Malek Deneith on January 01, 2008, 16:16 ---
--- Quote ---Untitled (Chaingun): 6d6
--- End quote ---
I suspect you meant (1d6)x6, right?
--- End quote ---

Whoops, good catch.


--- Quote from: Malek Deneith on January 01, 2008, 16:16 ---
--- Quote ---Untitled (Double Shotgun) Each shell fired has a 25% of causing one additional square of knockback.
--- End quote ---
Considering that shotguns weaker with distance this would sadly be conuter-productive :(

--- End quote ---
I didn't think about that...does knockback still cause additional damage just by happening? Oh well.

007bistromath:
Eh. I don't really like most of those. "Powerful" and "interesting" aren't synonyms. I think that unique items should only be added to the game if they are somehow interesting.

I can dig the Staff, though. The idea of equipment that confers perks could also be of use.

Kornel Kisielewicz:
We really need an idea for some unique shotguns (at least two!)

Kornel Kisielewicz:
P.S.1 Many of the suggestions would be very hard to implement without many ugly special cases in the code, so I had to drop them :/.

P.S.2 Zeb, Conker, maso -- some of your proposals made it into the item list, although not un-changed. Thanks, guys! And keep them coming if you have any more ideas :D

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