DRL > Requests For Features
Request for Ideas : Unique Items
Conker:
--- Quote from: Potman on January 16, 2008, 04:21 ---Oi, unique mods! Can't be used on unique items (obviously), and the item they're used to will lose any mods it had before, and can't be modded any more. Some ideas:
Auto-Load mod - When your weapon goes empty it'll reload itself.
Incendiary mod - Only goes to (advanced) rocket launcher. When the rocket blows up, it leaves behind a lava pool everywhere to its destruction range. The lava will be around for several turns, and you will receive EXP out of all monsters dying in it.
Blind mod - Aim to the eyes! Whenever an enemy is hit, it has 50% chance of going blind, resulting in a vision and accuracy loss (kinda like negative Eagle Eye and Cateye). Cacodemons and pain elementals have 100% chance of losing their sight. In any case, using a medikit will restore vision.
Barrier mod - Adds damage threshold to armor: For instance, when used on red armor, all damage that's less than 4 will be stopped compeletely and won't deal any damage. Compatible with TaN.
--- End quote ---
Incendiary mod and Blind mod (particularly the former) sound like too much coding for it to be likely implemented, though that's just my initial uneducated reaction.
Barrier Mod sounds overpowered (TaN 3 + Red Armour (I'll assume AA counts as a unique here), that means monsters have to do at least 7 damage to hurt you. No more former foos on the edge of the screen chipping away at your health, no more quandries of 'Do I melee that arachnotron with my last 16% health and hope it doesn't do enough damage to kill me, or do I stand here and hope it'll spend the turn walking toward me instead of firing'). Maybe if it wasn't compatible with TaN.
As for Auto-Load... Do you mean it instantaneously reloads itself? Or, it'll take as much time as it normally would, only you won't have to hit the 'r' key? If the latter, it sounds a bit pointless. If the former, it sounds overpowered. Imagine it with a rocket launcher and a good supply of rockets. Even with pistols I can see it having drastic consequences.
Kornel Kisielewicz:
Well the problem is that unique or not, with the current system they'd be counted as another mod class anyway :/
Jorge Alonso:
Cell-gun: It's like a plasma gun, but when R-eloaded, its next shoot will be like a BFG shoot. (So you get a plasma gun, that also works like a BFG with only one shoot; but if you R-eload and don't shoot, you know that when you need to use it like a plasma gun, you must wasted a BFG shoot.)
Daqin:
I missed this post. Since there are so many wonderful ideas i'd like to propose something too.
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Hunting Rifle of Grandfather
aka Rifle for Hunting *EVERYTHING*
It is rifle from times where you had to put some powder into the barrel through the top, throw metal ball in, block it with piece of cloth by long strokes with loading pole.
Your grandfather of grandfather of.. ,it goes long, was very talented inventor and loved rifles. He constructed this HUGE barrel rifle for hunting *EVERYTHING* which at that time was unmatched. Even now, crude but amazingly devastating, it makes you wonder of who your Grandfather was.
Damage: 14D4
To Hit: 5 (as already mentioned grandfather was very talented inventor)
Reload time 10sec. Uses normal pistol ammo but need to be split up and apply.
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Ladies Small Pistol
There was time when fashion made it custom for women to carry small pistols, as for self-defense. Aka 'Strong Woman', was avoided by men even though, ironically, it had unexpected power.
Damage: 3D5 or 5D3
(actually it is little shotgun revolver pistol with 4 ammo in round magazine)
To Hit: 2
Wielding it makes all former soldiers laugh at you, which can sometimes give you little time extra.
On the other hand sometimes you may lose some confidence and hesitate for a moment in contemplation if you still make right impression..
Daqin:
--- Quote from: Conker --- Also, what about unique monsters? Not to the extent of Barney and Santa Clause, but say, something in-theme that has a chance to appear - and will be difficult to defeat, but has an improved chance of dropping a unique item. If that's approved of, I don't mind putting together some profiles for unique monsters, I already have a few good ideas.
--- End quote ---
I second that. Unique monsters are really interesting (for example, Dungeon Crawl has many, and it was always adventure to meet one, Edmund, Sigmund etc..). They say something unique, have unique descriptions and do unique things.. beside drop unique things too sometimes (actually some uniques could be only dropped by matching unique monster). But IMO most beneficial they add atmosphere, when you only see formerers, souls, titled ones (barons, knights) and sorts of demon all the time. They add character to game, adventure.
--- Quote from: RickVoid on December 29, 2007, 10:49 ---Yeah, my 40k stuff would be fun..
--- End quote ---
I like 40k too. It seems weapons would fit DoomRL perfectly, just as would, say, terminator armor with stormbolter and power glove equipped.. ;)
(by the way, I wonder how SpaceHulkRL would work..)
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more uniques:
AC-Accelerated Pistol
Looks like normal pistol, however it uses high-tech particle acceleration technology for high velocity projectile speed.
Requires both: normal pistol ammo and recharging from power pack for reloading.
Damage: 3D4
Magazine: 7 Shots (being high-tech it has space for one more bullet due to miniaturization)
Special reload: Overcharge. Uses up triple power pack energy for 4D4 damage.
Chance for depleting power pack completely (since it is still hard to control such high energies this kind of charging is optional)
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DC-Accelerated Dual Shotgun
Elegant mix of conventional simplicity and high-end technology.
Similar to pistol above except it used different energy flow for single discharge damage.
Damage: 6D4 X3
Requires both: Shotgun ammo and power pack energy for reloading.
Special reload: Overload. Uses triple times more power pack energy for 8D4 X3 damage. However, there is chance for malfunction, due to high energy involved, that causes weapon to explode when releasing (firing) damaging everything in the area.
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Hell Survival Armor Set
Made by well known adventurer and explorer, nowadays forgotten, it has everything you need to survive in depths and vast lands of hell (and so at Phobos): built-in vision enhancements and target motion tracking, field mini-medical kit, is lava and acid proof, and is light and durable.
Protection: 4
Increases range of view by one space.
Adds 1 to ranged hit.
Can be used for small-med pack effect once per dungeon level.
Protects from acid and lava.
Can be damaged, can be repaired, can't be destroyed.
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*updated
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