DRL > Requests For Features

Request for Ideas : Unique Items

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Daqin:

--- Quote from: Conker on January 24, 2008, 08:17 ---Okay, what the hell is the 'power pack' you keep talking about? Did I sleep and miss a new release?

--- End quote ---

I ment Power Cell.

Potman:
Here's one more:

Pariah [20d4]
It is said that the marines are quite fond of Russian Roulette, and that for countless decades they had used only this particular pistol, called Pariah, for the twisted game. It is said that the weapon feeds upon the souls of those countless who have fallen to it, and no sane marine would even think about using it in battle. However, your mates often said that you never were quite right in your mind.
Of the six bullets loaded to the gun, only one actually fires. The rest just go "The weapon says "Click"! Nothing happens!".

Edit: Also, by special reloading, you could aim the gun at yourself and fire. If it goes "Click", you'll get some experience and bonus in score. If it really fires, you're dead, no questions asked (bypasses even Invulnerability). Can only be done if the weapon's fully loaded.

Xael:
Some more ideas for uniques:

Quicksilver: a double shotgun which has high firing and reload speed, but  slightly decreased damage.

Whirl: a chaingun powered by a gravity device. Shots are more powerful and cause knockback on contact, but there is less ammo in the magazine.

Fate: a pistol which holds only one bullet. Instantkill if it hits, but that is tricky as the accuracy of the weapon is dreadful.

Potman:

--- Quote from: Xael on January 24, 2008, 12:09 ---Fate: a pistol which holds only one bullet. Instantkill if it hits, but that is tricky as the accuracy of the weapon is dreadful.

--- End quote ---

Make it six bullets and guaranteed hit, but no reload.

Conker:
Some of these things seem very overpowered to me. If we add too many things that powerful, we'll have to make the regular monsters more powerful to compensate. And then on the games that we don't find these nice items, we'll be entirely screwed. So the game becomes less skill-based and more luck-based. Which I'm certainly opposed to, I don't know about the rest of you.

Fate Pistol: Imagine it with intuition. You just stand offscreen of something and shoot wildly in their direction. Hell, JC would be a pushover even without intuition.

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