DRL > Requests For Features

Request for Ideas : Unique Items

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Daqin:

--- Quote from: Rola on January 27, 2008, 08:47 ---
--- Quote from: Daqin on January 27, 2008, 08:04 ---Yeah, somehow game is not complete without a minigun
--- End quote ---
R U sure? ;)

--- End quote ---

I am sure that I want it. Any 'but's are second probem.

Mr_Dead:

--- Quote from: Daqin on January 28, 2008, 01:42 ---
--- Quote from: Rola on January 27, 2008, 08:47 ---
--- Quote from: Daqin on January 27, 2008, 08:04 ---Yeah, somehow game is not complete without a minigun
--- End quote ---
R U sure? ;)

--- End quote ---

I am sure that I want it. Any 'but's are second probem.

--- End quote ---
What he means daqin, is that there quite possibly is such a gun already in the game.

Daqin:

--- Quote from: Mr_Dead on January 28, 2008, 05:36 ---
--- Quote from: Daqin on January 28, 2008, 01:42 ---
--- Quote from: Rola on January 27, 2008, 08:47 ---
--- Quote from: Daqin on January 27, 2008, 08:04 ---Yeah, somehow game is not complete without a minigun
--- End quote ---
R U sure? ;)

--- End quote ---

I am sure that I want it. Any 'but's are second probem.

--- End quote ---
What he means daqin, is that there quite possibly is such a gun already in the game.

--- End quote ---

Ah..I missed that ";)" and skipped other things, heheh..:) Well, if so.., ..interesting :>

Zarin:
I know I'm late to the party, but here it goes:

Lance - melee weapon:
5d6, long range - can be used against enemies two steps away.  In order to hit a non-adjacent enemy, you press 'f' (fire) and direction, otherwise you just walk towards the adversary :)  Or you press 'f' and then aim as usual (makes 'knight move' hit possible).
This one would be great against demons - and even AoD when berserkering.

I just started playing again, and uniques are a great addition!  Thus I decided to give Kornel some ideas for the future :)

Dawgas:
OH YEAH? I'M MORE FASHIONABLY LATE

Power Glove
Spoiler (click to show/hide)melee and ranged weapon, is a pistol for trait purposes (unless meleeing, of course)
1d20 damage
5 round capacity, recharges 1 shot every 3 "seconds", unless a kill is made (then it refills to full)
1 "second" fire
using it in melee or ranged is a shot.
Special reload knocks the enemies back, 5 shots (melee only)
can't shoot in AoB, can't special reload in AoMarksmanship
on pickup: Everything else is child's play...

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