DRL > Requests For Features

Request for Comments : Armor weight

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Kornel Kisielewicz:
I have an idea to add a negative bonus to movement speed to all armors, representing their weight. Note that it would be ONLY for movement speed (shot speed and others would be unaffected). This way I could introduce additional mods/traits that would reduce this penalty, and provide some balance to the game (it could be better to take on some places with a lighter armor).

The penalties would be:
green armor : -10% speed
blue armor : -20% speed
red armor : -40% speed
AA : NO modifiers

Mods adding protection would not add to the penalty, so a protection moded green armor would be better than a blue armor. A mobility armor mod would reduce the penalties by 1/2.

Additionaly I would find a place to display those values finally :)

What do you think?

RickVoid:
Speed and Dodge huh?

I get hit enough as it is. In order to compensate for this I'd have to blow a trait on hellrunner early on.

If we're going to "balance" the game, why don't we let enemies use health globes/berserk packs/armor shards/nukes, since they can already use med kits, armor, and any weapons they may find. :(

Sorry. I really don't like this idea.

Kornel Kisielewicz:
Um, let's drop that part about dodge -_-.

RickVoid:
Sorry! :(

I really didn't mean to sound like an ass there. (Which, on a second reading, I really do.)

Conker:
I think a mobility mod should drop the penalty by a fixed amount - e.g, a green armour should only require one to be non-encumbering, whereas a Red Armour may require four.

The dodge thing to which you've alluded sounds interesting - but rather than a further penalty, you should make it more of a neutral thing. The game's difficult enough, after all.

E.g., blue armour is 'normal', red armour is +10% monster to-hit chance, green armour is -10% monster to-hit chance, no armour is -20% monster to-hit chance. This would also serve to make the initial level less frustrating on higher difficulty levels (when lucky hits from Former foos cause you to bleed down to 40% HP and you have to restart).

Also, I think your penalties are a bit high. Perhaps no penalty for green armour (its positive effect is paltry, to be honest), then 10% for blue, then 20% for red. And maybe even +10% movement speed when unarmoured (again, making that first level better, because you've got a decent chance to get the medikits and not have to restart in frustration).

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