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Author Topic: [M|89%|YAVP] First win of the new version.  (Read 2627 times)

Zeb

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[M|89%|YAVP] First win of the new version.
« on: December 31, 2007, 07:23 »

--------------------------------------------------------------
 DoomRL (v 0.9.8.8B) roguelike post-mortem character dump
--------------------------------------------------------------

 Hospital, level 10 Former Human Soldier, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 119238 turns and scored 92603 points.
 He didn't like it too rough.

 He killed 470 out of 528 hellspawn. (89%)

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
 He faced The Wall.
 He wandered into the Unholy Cathedral.
-- Graveyard -------------------------------------------------

  ###########################################################
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  #............|.|....###.....###............................
  #....###......|.....###.....###.........................###
  #....#>#.......}....###.....###...........###..###......###
  #....###..................................###..###......###
  #..................................###....###..###.........
  #........X.........................###.....................
  #..................................###.....................
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  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 59/60   Experience 44705/10
  ToHit +3  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman        (Level 1)
    Tough as nails (Level 3)
    Son of a bitch (Level 3)
    Eagle Eye      (Level 1)
    Triggerhappy   (Level 2)

  TaN->Iro->SoB->SoB->SoB->TH->EE->TH->TaN->TaN->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (57%)
    [b] [ Weapon     ]   modified plasma rifle (1d8)x8 [16/40] (S1)
    [c] [ Boots      ]   plasteel boots [8/8] (70%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] modified chaingun (1d6)x5 [50/50] (S1)
    [b] blue armor [1/2] (49%)
    [c] red armor [1/4] (2%)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x38)
    [g] power cell (x16)
    [h] power cell (x50)
    [i] small med-pack
    [j] large med-pack

-- Kills -----------------------------------------------------

    98 former humans
    68 former sergeants
    19 former captains
    17 imps
    45 demons
    60 lost souls
    24 cacodemons
    12 barons of hell
    1 Cyberdemon
    9 hell knights
    38 arachnotrons
    10 former commandos
    5 pain elementals
    5 arch-viles
    4 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 7 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 13 he ventured into the Halls of Carnage.
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You wear/wield : a blue armor [2/2] (100%) The Cyberdemon fires! You are
 hit!
 You reload the plasma rifle with power cell. The Cyberdemon reloads his
 rocket launcher. The Cyberdemon fires! You are hit!
 You use a large med-pack. You feel fully healed. The Cyberdemon reloads his
 rocket launcher.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The missile hits the Cyberdemon.
 Unknown command. Press "?" for help.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 dies. Congratulations! You defeated the Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 13 brave souls have ventured into Phobos:
 12 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

For those wondering why it took me 14 games to get a victory, my first 13 games were all attempts a shotgun-based, because Kornel had said that he'd made shotguns actually useful in this version. Instead, they seem to be even more useless then before, not just in comparison to the SoaB'd stream weapons but even on their own, thanks to the shortened range and new tactics system. (One of the very few saving graces of shotguns in earlier versions was that they had 100% accuracy even in coward mode)

Meanwhile, the boost from SoaB is even more game-breakingly powerful then I predicted here. Trigger Happy is just the icing on the cake. Since picking up a chaingun and getting my first level of SoaB, I was not even remotely in danger of dying the entire game. For shame.
« Last Edit: December 31, 2007, 07:25 by Zeb »
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Malek Deneith

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Re: [M|89%|YAVP] First win of the new version.
« Reply #1 on: December 31, 2007, 08:00 »

@shotguns vs new tactics - actually if you have shottyman you do benefit from new tactics, as shottyman moving reload and combat shotgun pump act on "move speed" and thus increased speed from tactics improves that.
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Inquisition - saving your soul, one bolter shell at a time.
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Zeb

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Re: [M|89%|YAVP] First win of the new version.
« Reply #2 on: December 31, 2007, 23:05 »

Hmm. I didn't think about the whole running thing. Not sure if that enitrely counteracts the increased chance of being hit though.

At any rate, I think that SoaB/TH definitely need a nerf. I'd suggest limiting SoaB to 2 levels and getting rid of Triggerhappy entirely.
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tisiphone

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Re: [M|89%|YAVP] First win of the new version.
« Reply #3 on: January 01, 2008, 08:54 »

For whatever n00bs words are worth I agree with Zeb that Trigger-happy Sons of Bitches are overpowered in a really big way. I’m with limiting Son of a Bitch to just 2 levels but I would prefer if Triggerhappy just got nerfed to only adding 1 round to the burst of fire and there was some kind of flavour nerf to the chaingun. For example, you could add a warm-up period (0.3-0.4s) before the chaingun starts to fire to demonstrate the barrels accelerating to the right speed. Currently, in a hypothetical no trait situation, I would pick chaingun over combat shotgun as my weapon of choice just because it’s much easer to use and pretty much as effective (if not more).
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I want my games for entertainment and escapism, not ethics education, thank you very much.
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