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Shiver me timbers, landlubber!!

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Madrik Rimesorrow:
Aargh!! Matey! How be a roguelike based on thar Pirates of the Caribbean, aye? That be playing to jolly sea music and a mug of grog!

But seriously, couldn't this be considered? You get to choose what type of sailor you start off as : High strength, High intelligence, High dex, high charisma (Cap'n sparrow, with the slurred speech and all, yes?). Then along the way, you decide whether to earn your own ship or  "borrow" one. There could be a main driving quest which you could choose to follow or commandeer other ships as you see fit.

Seems a worthy idea, eh?

"Aar, me hearty! Where's me eye-patch?"

Igor Savin:
If you design and write it, I code it. Except for PotC being not-so-great a source; make it generic pirate stuff and we have a deal.

Nothing epic, though. 7DRL-style would be appreciated.

Madrik Rimesorrow:
That was just an idea. I don't know anything apart from the low basics of Python.

Igor Savin:
...but perhaps you know the low basics of MS-Word\OpenOffice-Writer?

Once again:
Your concept and writing (inside text), and I do all the coding.

Karry:
Geez, if all coders were like you...although i have a concept that would require about two years of dedicated work, not a concept of a roguelike. :P

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