General > Discussion
Shiver me timbers, landlubber!!
torch:
--- Quote from: Igor Savin on January 10, 2008, 08:50 ---\The enemy boat(s) would be moving so a hit may not equal a hit next turn, but subsequent hits may give the player enough analysis to predict where the enemy is sailing to and get a number of good hits in\
Idea would require some additional tuning. 1/8 chance to guess where enemy is moving to? Oh, please...
--- End quote ---
Yeah, I should have thought a bit harder about that one!
I figured the boat would be bigger than one tile, but even so I don't think that makes my idea valid. Although wind strength and direction might be a factor.
Igor Savin:
\Yeah, I should have thought a bit harder about that one!\
Fear not, it looks like I've found a solution already, which validates your solution absolutely. Now that the Valkyrion stage 1 was completed successfully, I'm starting a test module, which will demonstrate possible naval combat gameplay.
Rola, are you there?..
Rola:
I'm still here, Igor. Pardon me for being away, but I was busy with some trivial stuff, like exams ;P
I'm writing a document for you, because I checked your link and disliked this idea. I'll send it to you via e-mail when the first revision will be ready.
I doubt Kornel will be against hijacking a single thread on his forum.
And mods could separate our pirate-related ideas from Karry's project, please (make a separate thread for him).
Daqin:
--- Quote from: Rola on January 06, 2008, 19:26 ---I could at least put you in good direction in the beginning. May of the ideas I had in mind for StarWarsRL could be used here as well, including the progressive development approach - what you said about expanding the basic game.
However do we really want to start to dabble with this? With StarWarsRL I could finally have the game I'm waiting for 15 years or so.
--- End quote ---
If StarWars roguelike is going to start you got my support. I am long faith fan of SW and have other exp, so I would give my hand, and i'd be GLAD to do it. I was waiting many years for game like this also.
--- Quote from: Igor Savin ---\With StarWarsRL I could finally have the game I'm waiting for 15 years or so\
I won't be doing any sci-fi for at least few years. And Kornel is the best man for the job anyway .
--- End quote ---
I'd say SW is fantasy rather than SF..
--- Quote from: Kornel Kisielewicz on January 07, 2008, 20:02 ---You'd be surprised Igor, how simple mechanics can be made into really fun and complex ones. The idea is to allow oneself a layer of abstraction, and not go for realism all the way. Take Pipe Dreams for an example -- it has nothing to do with realism except the water flowing, but it's fun as hell. Or any better minigames in older games -- they (if well designed) could be tons of fun, without realism. The point here is to make them NOT BORING. Realism is a secondary need.
--- End quote ---
I second that. Sometimes very simple mechanics can give a lot and make things very playable. The acompanying outlook and other things make up whole atmosphere without being spoiled by too much sophistry, and number of simple things makes it up for complexity.
Igor Savin:
\I'm still here, Igor. Pardon me for being away, but I was busy with some trivial stuff, like exams ;P\
I'm doing mine just as well :-P. It was merely a question.
\I'm writing a document for you\
OK.
\I doubt Kornel will be against hijacking a single thread on his forum\
Problem is, if discussion becomes active enough, it will become a hijack of "Recent posts" feed, which is undesirable.
\And mods could separate our pirate-related ideas from Karry's project, please\
We can create a new one ourselves, as soon as we get started.
\If StarWars roguelike is going to start you got my support. I am long faith fan of SW and have other exp, so I would give my hand, and i'd be GLAD to do it. I was waiting many years for game like this also\
Hmm. If Kornel won't start it this year, I *might* give it a try, considering how popular this demand is. Although you'll all be gathering petitions begging me to stop after you see results :-P
\I'd say SW is fantasy rather than SF..\
I'd say it's western rather than fantasy :-P
\I second that. Sometimes very simple mechanics can give a lot and make things very playable. The acompanying outlook and other things make up whole atmosphere without being spoiled by too much sophistry, and number of simple things makes it up for complexity\
In the end of January (after I hold the dreaded History of Russian Language exam in Uni and present Part I of my Test Project at Job) Chaosforge frequenters will be granted an exceptional honour of beholding the SeaBattleRL conceptual demo, which after Rola's approval might become the integral part of BaL-Sea.
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