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Author Topic: Change 'Plasma Rifle' to 'Plasma Pistol'  (Read 11929 times)

Aerton

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Change 'Plasma Rifle' to 'Plasma Pistol'
« Reply #15 on: December 30, 2005, 12:17 »

A new pistol would be nice, but it having it outdamage shotguns and rocket launchers is ridiculous. There is simply something wrong in a pistol have higher accuracy, damage and requiring reload only after 6 shots (as opposed to 2).
Yes, it does not have the knock-back effect, but it is faster, it does not explode barrels by accident and it does not destroy good items on the floor. And plasma clips it not that scarace.

And I would like to see a little rework on the layout of the first level to make an ordinary pistol more usefull as it was in earlier versions.
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Alfonso the Great

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Change 'Plasma Rifle' to 'Plasma Pistol'
« Reply #16 on: December 30, 2005, 19:04 »

.
Quoting: Aerton
A new pistol would be nice, but it having it outdamage shotguns and rocket launchers is ridiculous. There is simply something wrong in a pistol have higher accuracy, damage and requiring reload only after 6 shots (as opposed to 2).
Yes, it does not have the knock-back effect, but it is faster, it does not explode barrels by accident and it does not destroy good items on the floor. And plasma clips it not that scarace.



This is true. Maybe the solution would then be to up the damage from the double shotgun and rocket launcher? That would bring the entire weapon balance achieved in the game into trouble, though....but adding a new weapon will almost always do that.
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Thomas

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Change 'Plasma Rifle' to 'Plasma Pistol'
« Reply #17 on: December 30, 2005, 21:10 »

The current weapon chain:

Pistol
Shotgun
Cmbt. Shotgun
Chaingun
Dbl. Shotgun
Rocket launcher
Plasma rifle
BFG9000

I think it should be in between combat Shotgun and chaingun.

In 250 turns, the combat shotgun can cause 180 damage
In 250 turns, the chaingun can dish out some major hurt at 350 damage.

WHOA! Big gap. No wonder when I first did hell's arena I got a highscore.

Keeping in mind that this is at an unarmored enemy at close range. Otherwise the damage may be lower.

In 250 turns, the plasma pistol should do approx. 280 damage. This means that an example of the turn times for the PP is:

Clip size: 10
Damage: 7d3
Firing time: 10 turns
Reloading time: 20 turns

Although the damage looks quite high, this will do just a little above 280 damage in 250 turns.

Fire pistol X 10 (140 damage, 100 turns)
Reload pistol (120 turns)
Fire pistol X 10 (280 damage, 220 turns)
Reload pistol (240 turns)
Fire pistol (294 damage, 250 turns)

Assuming you always roll an average of 14 (the average of a 7d3 anyway)

So there. We have a spot, and a suggested formula, for the PP.

EDIT: My mistake! The double shotgun allready does 270 dam per 250 turns. Possibly the PP could do 230.
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JimmyJ

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Change 'Plasma Rifle' to 'Plasma Pistol'
« Reply #18 on: December 30, 2005, 23:29 »

The balancing issues could be solved by makin hell deeper, therefore adding space for tougher monsters such as the mancubus, and revenent, and those guys that make lost souls :)
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Alfonso the Great

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Change 'Plasma Rifle' to 'Plasma Pistol'
« Reply #19 on: December 31, 2005, 02:46 »

Quoting: jimmyj
The balancing issues could be solved by makin hell deeper, therefore adding space for tougher monsters such as the mancubus, and revenent, and those guys that make lost souls :)


Don't forget Arch-Viles. I think they'd quickly become more feared than Arachnotrons, especially if they have their ability to revive dead monsters!
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JimmyJ

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Change 'Plasma Rifle' to 'Plasma Pistol'
« Reply #20 on: December 31, 2005, 06:47 »

meaning that there could (possibly) be a new level with tons of mancubus's and a Arch-Vile hiding out of the action reviving them ;)
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Krishh

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Change 'Plasma Rifle' to 'Plasma Pistol'
« Reply #21 on: December 31, 2005, 11:31 »

In reply to the post about putting the pistol between combat shotgun and chaingun:
But what would then be the point of the pistol, save for pistol challenge games? You get the chaingun by level 3, if you do Hell's Arena (which you should), and the first power cells become available level 10+, save for the few in the Arena. If you make cells appear earlier, you'll be able to accumulate a lot by the time you get the plasma rifle, and the BFG, and ammo scarcity is the main balancer of those weapons. If you don't, such a pistol would be useless by the time you got the plasma rifle. I think the pistol should a bit more poerful then the rocket launcher agaist a single enemy, but weaker against multiple.
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jake250

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Change 'Plasma Rifle' to 'Plasma Pistol'
« Reply #22 on: December 31, 2005, 16:51 »

Thinking a bit about that, this plasma pistol doesn't fit with "Doom"...

Im sorry, but a Plasma Pistol reminds me of Halo, not Doom :P

So im not for that weapon..
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Almafeta

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Change 'Plasma Rifle' to 'Plasma Pistol'
« Reply #23 on: January 01, 2006, 01:18 »

I withdraw the idea; it was made in error (I assumed that 'plasma rifle' was the error, what with Quake's plasma pistol).

EDIT:  And woo!  First post of the year (according to this forum's clock!)
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JimmyJ

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Change 'Plasma Rifle' to 'Plasma Pistol'
« Reply #24 on: January 01, 2006, 01:56 »

still a while before it is a new year for me :/
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Anticheese

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Change 'Plasma Rifle' to 'Plasma Pistol'
« Reply #25 on: January 03, 2006, 05:11 »

Quoting: jimmyj
and those guys that make lost souls


That would be a Pain Elemental
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