Chaosforge Forum

  • December 09, 2024, 06:38
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Cross maps between "maze of rooms" and "city"  (Read 2673 times)

Jorge Alonso

  • DoomRL Testing Ops
  • Elder Chaos Guard
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 167
    • View Profile
Cross maps between "maze of rooms" and "city"
« on: January 11, 2008, 08:14 »

As the title says, why not a map whit "buildings" like the "city" levels, and inside of every "building", a "maze of rooms"? Mini-example:

Code: [Select]
######################
#                    #
#        ########### #
# ####+# #     +   + #
# # #  # ########+## #
# # +  # #   #     # #
# ###### #   +     # #
#        #+######### #
#                    #
######################
Logged

007bistromath

  • Backer
  • First Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 221
    • View Profile
Re: Cross maps between "maze of rooms" and "city"
« Reply #1 on: January 11, 2008, 09:42 »

I like this idea. It encourages a mix of strategies on one floor.
Logged

TFoN

  • Colonel
  • *
  • Offline Offline
  • Posts: 562
  • Gleefully antisocial!
    • View Profile
Re: Cross maps between "maze of rooms" and "city"
« Reply #2 on: January 14, 2008, 09:18 »

I like it too. It makes it much more of a "city" when the buildings have rooms.

It's also a nice build for vaults, items appearing in "back rooms" with monsters in the front.

Rola

  • Sergeant
  • *
  • Offline Offline
  • Posts: 91
    • View Profile
Re: Cross maps between "maze of rooms" and "city"
« Reply #3 on: January 15, 2008, 02:12 »

Maybe I would be wiser if there were no barrels generated outside the "buildings"? I like the idea, reminds me of a certail level in Doom2.
Logged
Pages: [1]