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Author Topic: Cross maps between "maze of rooms" and "city"  (Read 2363 times)

Jorge Alonso

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Cross maps between "maze of rooms" and "city"
« on: January 11, 2008, 08:14 »

As the title says, why not a map whit "buildings" like the "city" levels, and inside of every "building", a "maze of rooms"? Mini-example:

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# ####+# #     +   + #
# # #  # ########+## #
# # +  # #   #     # #
# ###### #   +     # #
#        #+######### #
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007bistromath

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Re: Cross maps between "maze of rooms" and "city"
« Reply #1 on: January 11, 2008, 09:42 »

I like this idea. It encourages a mix of strategies on one floor.
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TFoN

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Re: Cross maps between "maze of rooms" and "city"
« Reply #2 on: January 14, 2008, 09:18 »

I like it too. It makes it much more of a "city" when the buildings have rooms.

It's also a nice build for vaults, items appearing in "back rooms" with monsters in the front.

Rola

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Re: Cross maps between "maze of rooms" and "city"
« Reply #3 on: January 15, 2008, 02:12 »

Maybe I would be wiser if there were no barrels generated outside the "buildings"? I like the idea, reminds me of a certail level in Doom2.
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