DoomRL > Requests For Features
Iffy idea, but, what the hell
JimmyJ:
Perhaps a demon spawn idea, a Demon Dog, really fast, just a little health, but a hard bite??
Kornel Kisielewicz:
Aren't flying skulls like that? And the fun will begin with the intrtoduction of that Caco-like monster from Doom II that spawns Skulls :-). Anyway, until I add all the rest Doom monsters I wont consider any non-doom additions (although the Shambler from Quake is running through my mind :-D).
jake250:
So, if I understand you are going to add...
-ArchVile (I don't know how they would work though)
-Mancubus (Again, it would be a strange addition, it realy depends on how you make them)
-Pain Elemental (we are going to beat down a load of lost soul :P)
-Revenant (kinda weird :P)
-Spider Mastermind
The only missing monster is the Spectre, but it doesn't fit imo (and how would it works anyway?)
You could always add the "boss", that big wall, it should spawn monsters continuously and you would need to activate something, then go to a specific area... this area would go up and you could shot the boss once. Then they go down again and you need to activate the things again...
Other monster I may like to see...
(from Doom 64/Absolution)
-Nightmare Imp (Ok, Im not sure anyway if they would be any different from the normal Imp anyway...)
-Nightmare Spectre (Yeah, a Demon with 3x more health :P)
-Nightmare Cacodemon (a little harder to kill, rapidly throw 3 fireball..)
-Motherdemon (for a boss, it could be nice)
IMO however, I don't think monsters that aren't in any Doom game should belong in DoomRL, and if any comes in, better give it a realy good reason :P
Kornel Kisielewicz:
Quoting: jake250ArchVile (I don't know how they would work though)
He would ressurect corpses into former humans (to simplify matters). Also he would have a direct yellow attack, that would have blast radius 1.
Quoting: jake250Mancubus (Again, it would be a strange addition, it realy depends on how you make them)
Why? A rocket wielding giant :-).
Quoting: jake250Pain Elemental (we are going to beat down a load of lost soul :P)
Fun :-D
Quoting: jake250Revenant (kinda weird :P)
Why?
Quoting: jake250Spider Mastermind
That depends on wether I add some addiotional levels.
Quoting: jake250The only missing monster is the Spectre, but it doesn't fit imo (and how would it works anyway?)
This would be overkill, but I thought of them as a brighter dot on the floor... But I'm afraid that might reduce the pace of the game.
I'm not familiar with Doom III monsters, so I'll leave them out. As for Doom 64 I don't know that at all, so the same :-/
JimmyJ:
well, my idea was pretty bad :(
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