General > Announcements
DoomRL 0.9.8.9 - Released!
Rola:
--- Quote from: Potman on January 15, 2008, 07:04 ---Not until we have Spider Mastermind.
--- End quote ---
Honestly, I find DoomRL complete as it is, and I have little need for more features (only bugfixes), but if I were to choose one last thing, the Spider-Mommy gets my vote.
commodorejohn:
Hey, no QuakeRL. I'm already working on that!
Malek Deneith:
Features get added because people want them. Plus this is rogulike world - you evolve or die, if you want proof just recall how *dead* the community was in the long time between 0.9.8 and 0.9.8.5. That beeing said once the planned modability will be fully added Kornel will be able to call it a day and focus on other projects, only adding ocassional patches with new flags for use in mods.
Karry:
--- Quote ---Couldnt be further from truth, Features wanted by the people are pretty much ignored.
--- End quote ---
Now that was really unfair towards me :(.
n9103:
Just wanted to give a shoutout to the K-Man for the awesome release, and to let him know that the live-feed has lost it's love!
EDIT:
Impression after 1 1/2 plays (crashed in 2nd) :(
Chaingun no longer seems a viable build due to a complete lack of captains and former humans once you hit hell.
Could've been my particular case that just happened to not generate any between 15 and 20 (yes, I blue'd the levels until 20 of course.)
Also, Arti Boots should prevent all floor damage.
Other than potentially losing my favorite build *sigh* It's a nice release.
Hope I can find Arti non-Chainguns to encourage me to try other playstyles.
PS: I really hope that Artis are invulnerable to explosions... it would just be wrong to lose one, without knowing what it even was, due to a stray shot.
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