DRL > Requests For Features
Get experience by doing
Blade:
Yes, i agree too, such training system is nice, but it's nice in TES series, not in DooMRL. It's a good system for a long game that can be played for more than 100 hours, not for game that could be done in 1.5 hours.
007bistromath:
--- Quote from: Kornel Kisielewicz on January 17, 2008, 05:50 ---The main benefit of traits is that each of them gives an "almost visible" change, that is instant gratification. Instant gratification is fun. Slow progress of invisible stats is not fun. At least that's my opinion, but I'd like to hear others.
--- End quote ---
CIVIL WAR: I'm with Kornel!
Zeb:
Doesn't fit well with DoomRL at all, but could be a good idea for GenRogue.
--- Quote from: 007bistromath on January 17, 2008, 13:14 ---
--- Quote from: Kornel Kisielewicz on January 17, 2008, 05:50 ---The main benefit of traits is that each of them gives an "almost visible" change, that is instant gratification. Instant gratification is fun. Slow progress of invisible stats is not fun. At least that's my opinion, but I'd like to hear others.
--- End quote ---
CIVIL WAR: I'm with Kornel!
--- End quote ---
What are you talking about? Unless you didn't catch Potman's sarcasm.
Conker:
Don't think it'd work so well with the current system, but I disagree that each trait gives a 'visible change'. 1 point of TaN, Hell Runner, Finesse, or a lot of other things, aren't exactly remarkable by themselves.
Malek Deneith:
I could probably agree on HR - which does seem underpowered ATM, but I do see diffrence between taking 1 level TaN, and not taking it, especially on lover levels. Won't speak about Finesse, as I rarely take it.
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