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Author Topic: New system of icons for monsters  (Read 2588 times)

Jorge Alonso

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New system of icons for monsters
« on: January 17, 2008, 03:25 »

By "icon", I mean the letter and color asigned of every monster. I wish a icons' system in which I can see directly the health state of every monster, instead using the look command. I think in two posibilities:

- A normal human is "H", and when he has <50% of health, his icon change to "h".

- A normal human is "h" (or "H"), and his color depends of his health state: Less health, more red his color is.
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Malek Deneith

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Re: New system of icons for monsters
« Reply #1 on: January 17, 2008, 03:47 »

Another idea I don't like... I can't speak for other but for me such changes of icons would be just confusing.
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Kornel Kisielewicz

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Re: New system of icons for monsters
« Reply #2 on: January 17, 2008, 05:52 »

Yeah, this would be really confusing :/. IF there'd be changes in visualisation for monster HP, I'd much more rather see it in color than in gylphs. But as we have gradient colored beings of the same ASCII sign this might be tricky (former "h"umans come to mind...").
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Kornel Kisielewicz

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Re: New system of icons for monsters
« Reply #3 on: January 17, 2008, 06:17 »

This would require re-assigning all monster letters (to use each letter only once) in order to make the color=health visualization. Most of us play this game for longer periods than 1 month ;) so it would also require us to change our habits...

e.g.: B = Baron of Hell, K = Hell knight, C = cacodemon, P = Pain Elemental, Y = Cyberdemon etc.

I'm against it.

Can't you simply use "look" command? It doesn't take a turn.
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Chamber

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Re: New system of icons for monsters
« Reply #4 on: January 20, 2008, 15:27 »

I thought that maybe you could change background colour of the tile the monster was on to denote near-death.  Kind of like Stone Soup (a crawl variant) uses background colours to show that a creature is sleeping or unaware.

But it's a minor detail, simply because the targeting reticule displays monster health.
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