DoomRL > Requests For Features

Episode 1 ASCII Maps

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Alfonso the Great:
So I went ahead and drew renditions of E1M1 (Hangar) and E1M8 (Phobos Anamoly), given the 20x80 constraints. I think they turned out fairly well, but the star for E1M8 was a little tricky, and could probably be improved. Nevertheless, here are the links to the two of them:

E1M1_ASCII.txt

E1M8_ASCII.txt

I've only done these two so far to get feedback from everybody else as to how this should proceed. These are the smallest maps of the episode and both are relatively straightforward. I'd also like input as to how the bigger, more complicated maps (E1M2, E1M4, E1M5, E1M7) should be tackled:  trying to cram them down into 20x80 and probably cutting some sections; or creating separate sub-maps that would link in sequence, with the "exit" of one map being the location of a keycard or something, and continuing on the other side of the corresponding door with the next map until the exit is reached; or something else entirely.

Just for reference, the "<" on the map is the start point, and the ">" is obviously the exit. I haven't added barrels, enemies, or anything of the sort because I don't know if they would be randomly generated like the rest of DoomRL, or if they would be set monsters like the ones in the special levels.

JimmyJ:
I see you put all the secret rooms in there as well

Alfonso the Great:
I don't know how secret rooms, etc. will work, so I stuck them in there; maybe the next version could have a "search" function to find secret doors, a la Nethack? Certainly it's Doomish enough to go pounding the space bar on walls in an attempt to find the passage leading to that soul sphere!

JimmyJ:
Amen to that, and looking closely at walls to see the slightly discolored segment ;)

Aerton:
Very nice and instantly recognisable!

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