DRL > Pre-0.9.9

[H|96%|11] My first time with DoomRL (2 hours). 'Very' sudden death..

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Vestin:

--- Quote from: Daqin on January 23, 2008, 03:56 ---
--- Quote from: Ilhar on January 23, 2008, 01:52 --- Remember - when you see a barrel and you didn't get a message like "You sense something very valuable here !", blow it. You'll surely kill (or at least wound) a few enemies, and maybe cause a chain reaction. It's better to lose some good items and don't risk being killed by barrels and a former sarge hiding somewhere in the shadows, than have good stuff and die few seconds later...

--- End quote ---

Yeah, that makes sense. But I think blowing them too much can possibly destroy too many useful items. Good 'show', though.. heh. As, allways, balance is just the thing that fits everyewhere.

--- End quote ---
You can just push them away *before* opening the door for most of the time ;). Also - computer maps show you every single item, making you perfectly aware whether or not sticking barrels around a room and detonating them is a safe way to save ammo and health or a waste of few med-packs and power-ups...

Daqin:

--- Quote from: Vestin on January 23, 2008, 08:42 ---You can just push them away *before* opening the door for most of the time ;). Also - computer maps show you every single item, making you perfectly aware whether or not sticking barrels around a room and detonating them is a safe way to save ammo and health or a waste of few med-packs and power-ups...

--- End quote ---

Yeah, but walking with barrels around like that is more like inviting death than ignoring them I think. Computer maps are useful but luxury. However, any of these solutions can be used depending on situation I believe.

Vestin:

--- Quote from: Daqin on January 23, 2008, 09:00 ---
--- Quote from: Vestin on January 23, 2008, 08:42 ---(...) walking with barrels around like that is more like inviting death than ignoring them I think. (...)
--- End quote ---
If all the doors in the room are closed and you've cleared every part of it (or it was initially empty) - it's safe... as safe as it gets ;). It may seem useless at this point but comes in handy if a monster walks in through the door or anything chases you back inside - one less thing to worry about.
--- End quote ---

Daqin:

--- Quote from: Vestin on January 23, 2008, 09:45 --- - one less thing to worry about.

--- End quote ---

Yeah, I think everything that works is good depending on situation you find yourself in.

--------------------------------

As for the little story it was something like that:
100% health, 4 big med-packs, full backpack..
Chaingun D1 and Plasma Rifle S1 loaded, eager and ready.


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Looks peaceful.

Then I think I move and open the door

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Former commando inside and another just appeared behind..

I think I move south-east .. and the rest you can see in mortem. The upper commando shots, blows barrel and dies, then other one finishes job. Hah!

Vestin:

--- Quote from: Daqin on January 23, 2008, 10:49 ---
--- Code: ---######......
#....#......
#.h..#......
#....#......
##/###......
.O@.........
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Former commando inside and another just appeared behind..

I think I move south-east .. and the rest you can see in mortem. The upper commando shots, blows barrel and dies, then other one finishes job. Hah!

--- End quote ---
You shouldn't have opened the door before AT LEAST pushing that barrel another square to the left, for one thing...
Another thing is making sure is everything in the open area is wiped out (hard to do, as you can't really see everything at once)...
Lastly, what could've helped you here - staying clear of barrels (and that means NOT entering rooms near them) until you splatter everything in all the other rooms.

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