First off, how many decimals are these numbers taken to? I assume hundreds or better, cause otherwise 80% of 1 second rounds out to, oh, 1 second.
Turns versus seconds: 10 turns = 1 second? So 2 second double shotgun reload = 1 second? The wiki seems to flip between these two terminologies, it confused me.
Reload
I'm assuming that the reload is self explanatory-- i.e. 2 seconds for the whole 40 clip of energy cells, 2 seconds per shotgun shell, etc. However, I was a little curious about how much time a reload module shaves off the overall time: 20%, just like the trait? Also, how fast does re-pumping the combat shotgun take? How fast does moving/pumping take?
Moving
I have no idea what base movement speed is. 1 square per second?
Armor and damage reduction:
What the heck does that red armor '4' do? Reduce every shot's damage dealt by 4 points? Reduce it by a factor of four? Reduce the hit die by four (idk how that would even work)?
Accuracy
+6 baron of hell accuracy means.... what? what's the base value? what kind of % hit against you, the player, does a +0 attack have? what good is eagle eye's +2 to-hit? I have no idea.
The reason I'm asking all of this stuff is I wanted to add an analysis of weapon mods per each weapon to best employ them effectively, but i realized i don't even know how the mechanics work. Here's the only thing I could come up with:
Weapon Damage Mod Guide
Weapon___Normal Dice__Damage__Max Damage Dice__Damage__Improvement per module
Pistol_____2d4_________5_______2d7______________8_______1 damage per module
Shotgun___6d3________12_______9d3_____________18_______2 damage per module
Combat Shotgun same as normal
Chaingun__1d6x10______35______1d9x10___________50______5 damage per module
Dbl Shot__6d3x3_______36_______9d3x3___________54_______6 damage per module
Plasma R__1d8x8_______36______1d11x8___________48_______4 damage per module
RPG______6d6_________21______9d6 or 6d9?_______30_______3 damage per module
BFG______10d8________44______13d8?____________58.5_____5,9 dpm
The conclusion I came up with is that, by far, the only weapon you should ever use damage mods on is the double shotgun. Firstly because accuracy and reload mods are a waste on it (shottyman), but MAINLY because the bonus damage you get for the damage mods on the double is massively more then any other weapon.
Thoughts on other mods?