DRL > Discussion
Gaming vs Reality (a.k.a. Flame War brewing ;P)
Solarn:
--- Quote from: Daqin on January 26, 2008, 08:43 ---Like in above post I believe that 'realism' is what lets you taste things as if you were in some kind of situation that is normally hard to come by.. To do that you don't need to simulate everything completely. Just what is essential, and lack of possibility of simulation can be replaced by some other means (like hit points). However making things work opposite takes that feel of experiencing things away.
--- End quote ---
Actually, it's imagination. Realism is something else entirely. Imagination makes one enjoy a game and immerse oneself in it as if it was real, for at least the short time that one is playing it. Some people have less imagination and they require their games to be closer to reality to be able to enjoy them. Others have more imagination and don't require games to be as connected to the player's own world (that doesn't mean they can't enjoy games with more realism, however).
Daqin:
--- Quote from: Solarn on February 23, 2008, 06:55 ---
--- Quote from: Daqin on January 26, 2008, 08:43 ---Like in above post I believe that 'realism' is what lets you taste things as if you were in some kind of situation that is normally hard to come by.. To do that you don't need to simulate everything completely. Just what is essential, and lack of possibility of simulation can be replaced by some other means (like hit points). However making things work opposite takes that feel of experiencing things away.
--- End quote ---
Actually, it's imagination. Realism is something else entirely. Imagination makes one enjoy a game and immerse oneself in it as if it was real, for at least the short time that one is playing it. Some people have less imagination and they require their games to be closer to reality to be able to enjoy them. Others have more imagination and don't require games to be as connected to the player's own world (that doesn't mean they can't enjoy games with more realism, however).
--- End quote ---
Perfectly right. I just tried to point it out (in many other topics also) not directly, so it can be better understood, and alter games in a way to stimulate it, make people use it, focus, without being aware they do so (so it works like it should). This is, actually, the thing that makes everything more 'real'.
Atriel:
--- Quote from: maso on December 15, 2007, 10:29 ---Surely a double barrel shotgun would fire twice or else it would be a triple barrel shotgun...
What about reload times?
--- End quote ---
Actually, the way the DS is now is pretty good, even in reality. Two shells at short range will always deal more damage than one because of the SHAPED CHARGE (google it!) effect of shotguns at short range, where raw damage rises at an exponential equation to power.
DS Ballistics shots reveal two interposed elipses instead of a circle of just one shell.
The interposed area (like a catīs eye) reveals a higher pellet density, higher force applied to the same area than individual shells.
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