Chaosforge Forum

  • March 29, 2024, 01:46
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Wierd crash [FIXED]  (Read 4547 times)

Anticheese

  • Lieutenant Colonel
  • *
  • Offline Offline
  • Posts: 483
    • View Profile
Wierd crash [FIXED]
« on: January 03, 2006, 22:58 »

<a href="http://img509.imageshack.us/my.php?image=doomrlbug2zn.jpg" target="_blank" rel="nofollow"> <img src="http://img509.imageshack.us/img509/2062/doomrlbug2zn.th.jpg" border="0"  alt=""></a>
« Last Edit: November 24, 2006, 12:07 by Kornel Kisielewicz »
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Wierd crash
« Reply #1 on: January 04, 2006, 00:10 »

Known bug. Already fixed on my harddrive, will be fixed in 0.9.9.
Logged
at your service,
Kornel Kisielewicz

Anticheese

  • Lieutenant Colonel
  • *
  • Offline Offline
  • Posts: 483
    • View Profile
Wierd crash
« Reply #2 on: January 04, 2006, 02:15 »

Great, So do you know what the definate cause of this bug is?
Logged

Turgor

  • Elder Chaos Guard
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 260
    • View Profile
    • http://www.stichtingcavia.nl
Wierd crash
« Reply #3 on: January 04, 2006, 02:31 »

my guess would be either too many monsters in the level after generating more with that lever, or some other unexpected behaviour of monster generation (2 monsters on top of eachother? monsters outside of screen?)

why do i say monsters when i usually call them enemies? and so you write this game in pascal, eh Kornel?

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Wierd crash
« Reply #4 on: January 04, 2006, 03:06 »

Quoting: Anticheese
Great, So do you know what the definate cause of this bug is?

Monsters on a given level are held in a fixed sized array. The system didn't check for array overflow when generating additional monsters (with the lever).

Quoting: Turgor
why do i say monsters when i usually call them enemies? and so you write this game in pascal, eh Kornel?

You didn't know that? Anyway, it's not "just" pascal... it's FreePascal ^_^
Logged
at your service,
Kornel Kisielewicz

Turgor

  • Elder Chaos Guard
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 260
    • View Profile
    • http://www.stichtingcavia.nl
Wierd crash
« Reply #5 on: January 04, 2006, 03:27 »

heh, nope i didn't know that.. somehow i assumed it was programmed in C. But i guess FreePascal is certainly powerfull enough to wrtie a game like this.
Pages: [1]