DoomRL > Bug Reports

Wierd crash [FIXED]

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Anticheese:
<a href="http://img509.imageshack.us/my.php?image=doomrlbug2zn.jpg" target="_blank" rel="nofollow"> <img src="http://img509.imageshack.us/img509/2062/doomrlbug2zn.th.jpg" border="0"  alt=""></a>

Kornel Kisielewicz:
Known bug. Already fixed on my harddrive, will be fixed in 0.9.9.

Anticheese:
Great, So do you know what the definate cause of this bug is?

Turgor:
my guess would be either too many monsters in the level after generating more with that lever, or some other unexpected behaviour of monster generation (2 monsters on top of eachother? monsters outside of screen?)

why do i say monsters when i usually call them enemies? and so you write this game in pascal, eh Kornel?

Kornel Kisielewicz:
Quoting: AnticheeseGreat, So do you know what the definate cause of this bug is?
Monsters on a given level are held in a fixed sized array. The system didn't check for array overflow when generating additional monsters (with the lever).

Quoting: Turgorwhy do i say monsters when i usually call them enemies? and so you write this game in pascal, eh Kornel?
You didn't know that? Anyway, it's not "just" pascal... it's FreePascal ^_^

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