DRL > Discussion

Was the 'tactic' feature just changed into a sprint ?

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Balgias:
Whenever I try to change my tactic from cautious now it puts me into a 'running' mode that after a few turns makes me tired and just stays tired for a many many turns.

Is this some new change or is there something wrong with my game ?

The Buttery Lobster:
its a new change, and I'll be honest, I don't really like it. I understand the need for a tired feature, but because it almost never (completely never?) resets in the same level unless you heal, it's rarely ever useful, and the tradeoff of tired makes it too risky to use effectively, imo, and the benefit which only lasts a few seconds, is too short. Frankly, I'd like to see a return to the old system, or perhaps some sort of hybrid system.

For example, the old system with a 'stamina' gauge (which could be hidden, or listed, it doesn't matter.) where the aggressive tactic reduced your stamina and the cautious one increased it, and after stamina dropped a certain amount you were tired which does whatever the current system does or adds that effect to the cautious/aggressive/cowardly status.

no i dont remember what the old status names were.

I guess the current system has a stamina gauge, i dont know, i've never seen my tired status recover on it's own. So if it DOES have such a system, then the recovery is far far too low.

commodorejohn:
Yeah, I miss the old tactics settings too...

Balgias:
yeah seriously, it's like trying to play the game WITHOUT the tactics system entirely.

Rook:
I'm not even totally sure what the running/tired system does myself. I do know that tired mode won't go away over time, but it WILL go away from using medkits/health globes/berserk packs, and by going down stairs (all of these will, strangely, take you out of running mode, too). I imagine Invulnerability globes/Megaspheres do the same thing, too. Honestly, though, coward mode helped a LOT for getting away from swarms, and for dodging to get into chainsaw range for those AoB games.

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