its a new change, and I'll be honest, I don't really like it. I understand the need for a tired feature, but because it almost never (completely never?) resets in the same level unless you heal, it's rarely ever useful, and the tradeoff of tired makes it too risky to use effectively, imo, and the benefit which only lasts a few seconds, is too short. Frankly, I'd like to see a return to the old system, or perhaps some sort of hybrid system.
For example, the old system with a 'stamina' gauge (which could be hidden, or listed, it doesn't matter.) where the aggressive tactic reduced your stamina and the cautious one increased it, and after stamina dropped a certain amount you were tired which does whatever the current system does or adds that effect to the cautious/aggressive/cowardly status.
no i dont remember what the old status names were.
I guess the current system has a stamina gauge, i dont know, i've never seen my tired status recover on it's own. So if it DOES have such a system, then the recovery is far far too low.