DRL > Requests For Features

Turning it up...

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MaiZure:

--- Quote from: Mr_Dead on March 03, 2008, 10:27 ---Unique in Hell's Armory-No.  For one, its already a good place to visit, for the mods, armor, and ammo.  If done right you can also take very little or no damage to self in the process.  For two, not only would it definatly not take 600 games 'perhaps as few as 50' to find a particular unique 5 times, if it was a powerful one, it'd make it so that just to win all you'd have to do was reach Hell's Armory.

Favorites-Good idea, if it was only a slight improvement, but starting with extra traits is essentially the same as starting at a higher level, definatly causing a balance issue.

--- End quote ---

Good points - These ideas are certainly balance changes targeted to advanced playerd who have paid their dues with many games. The end ideas, such as the number of games or the actual improvements, are up for debate. How many games should people be required to play to see these benefits? As tinyrodent pointed out, and through my own experience among my friends, people start hitting a wall at some point where the challenge becomes...a challenge. Now we don't want to create ways around the challenges, but we want to make sure that people keep trying! The more they try the more they should take away. It's a difficult task to balance

Ultimately these ideas are just a placeholder for everyone here at the forum to come up with new stat and enhancement ideas along these lines rather than coming up with more challenge modes. I wouldn't recommend just throwing those ideas up there with some serious research in how it affects gameplay balance.

tisiphone:
I like most of the ideas, especially the medal one. It would be quite fun to have a couple joke medals like “cannon-fodder” where X of your games haven’t got past level 2 and so on.

The thing I don’t like though is the “Hell’s Armory” for the same reason as mentioned before and “Favourites” idea.  One problem I see with “favourites” is that if a player goes for the same stats over and over again and then gets killed – he should be encouraged to change his stats. And even if it works for the player you should still be encouraged to mix things up once in a while. Being able to play through the game in more then one way is, in my eyes, a very good way to prolong the replay factor of the any game. Secondly, I’m not sure how good it is an idea to give a player that is in theory very experienced an extra, guarantied, in-game bonus. Just doesn’t seem logical that someone who has played as many as say 600 games needs a leg up over a player that hasn’t...

As an alternative idea I would prefer are: after X games you would get a “special” special level where you could get a unique reward not available to other players or you got a special monster generated with a special reward for people who played X games.

Kornel Kisielewicz:
I generally like this idea, but I'd need more fleshed out ideas, because balance here IS an issue. I was a great fan of all the "general" medal things.

MaiZure:

--- Quote from: Kornel Kisielewicz on March 04, 2008, 02:15 ---I generally like this idea, but I'd need more fleshed out ideas, because balance here IS an issue. I was a great fan of all the "general" medal things.

--- End quote ---

Sounds like it's open season to start throw in ideas along these lines and refining them.

Lists of possible medals should be easy for everyone to come up with. I'll post some over the next few days.
The other items that challenge the balance are do-able...if we tread lightly.

More to come!

Dawgas:
Something like uniques in hell's armory could be a good thing - but it should be randomish: no crappy uniques like FUCKING BUTCHER'S CLEAVER STOP FUCKING SHOWING UP GODDAMN FUCK FUCK FUCK FUUUUUUCK
also

Medal ideas:
Spoiler (click to show/hide)You suck!: Die on level 1 (can't get this on Nightmare!)
Kornel is not amused: Beat the game (whole game: every challenge and stuff) on Nightmare! (maybe force the player to get every other medal?)
Embodiment of Rage: find the butcher's cleaver
12.0 on the 10 point scale of badness: Full win a game using only your hands (this includes going to every special level and 100% kills)
RNG's lover: Survive something usually not survivable (switch of level lava flooding, anyone? also, getting this makes the RNG slightly favor the player [no butcher's cleavers, special levels spawn mostly at the best time to face them, monsters miss slightly more, etc etc etc])
Xom is amused: win on Ultraviolence/Nightmare!
Losing is fun!: lose the game

Also, how about a BLADE difficulty, that would be fun... and by fun I mean FUCK YOU KORNEL WHY IS THIS SO HARD YET WHY DOES THIS FEEL SO GOOD

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