DRL > Bug Reports

The game quits responding

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curtmack:
Problem hasn't gone away, I'm experiencing the same problem with version 0.9.8.10 on Ubuntu Intrepid.

007bistromath:
Have you tried saving after the first level to see if that affects the amount of time/turns it takes to fail?

curtmack:

--- Quote from: 007bistromath on January 09, 2009, 00:25 ---Have you tried saving after the first level to see if that affects the amount of time/turns it takes to fail?

--- End quote ---

I saved after first level, and after that, it didn't seem to freeze up on second level. When I saved on second level, it printed out this error message: "write to (obscured by ASCII Doom logo) /dev/sequencer," but otherwise the save was successful. Also, there is a noticeable lag when loading a savegame (about 2 seconds). And sometimes I have to press keys twice (especially Escape, when cancelling out of something) for them to have an effect.

curtmack:
Just froze up on level 4. I'm not sure if there's any pattern to how it occurs. But I did notice the same thing - first, there's a several seconds of lag after making a move, and then, 10-20 moves later, it completely freezes. There doesn't seem to be anything in log.txt that explains it.

007bistromath:
Check on your system resources while running the game, especially when it gets laggy. This is starting to sound like a memory leak.

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