DRL > Requests For Features

Ideas from obscure yet official Doom sources

<< < (2/4) > >>

Almafeta:
Quoting: Kornel Kisielewicz*Chaos Field: Temporary powerup; monsters in immediate area attack anything in sight, including each other.

Quoting: Kornel KisielewiczNo ^_^. I'd like to keep the DoomRL arsenal fairly realistic.

Aaaw...  at least one 'demonic/magical' weapon or powerup would be nice; you're in freaking Hell!  But that's alright; it keeps with the Christian allegory of the original (to defeat evil, you cannot use evil's methods, even if they are 'weaker).

Quoting: Kornel KisielewiczToo powerful to be a simple item. Maybe as a energy cell-powered armor, but that on the other hand might be too complex.

Well, compare it to other powerups:  Invulnerability (you can use the 'look' command to circumvent its sole downside), Soulsphere (no downside), Berzerker Pack (negligible downside).  The armor only works against an uncommon attack type, and the 'electric shock' effect only works in melee...  I'd compare it to a Berzerker Pack in usefulness.

Quoting: Kornel KisielewiczImagine that in ASCII O.o

Simple:  grey period.  You can't tell that room's toxic until you start chooking.  ^_^

Speaking of ASCII, we need something like the 'diases'...  walls that have gaps wide enough to shoot through, but not crawl or walk through.

Quoting: Kornel KisielewiczNo, slow melee foes would serve just as cannon fodder.

Except in city-type levels, where you don't get to play the Catseye trick ^_^  Besides, the 'Chained Court' would be fun if you didn't *start* with a chainsaw, you had to take it from one of the corpses of the circle of chainsaw-armed zombies that was slowly circling in on you...

Quoting: Kornel KisielewiczThat would be the head slot. Might happen once I redesign the DoomRL vision system.

Nifty.  :>

Quoting: Kornel KisielewiczThat would be confusing. And there isn't any strategic element to it.

What do you mean, 'no strategic element'?

Malek Deneith:
Quoting: Kornel KisielewiczImagine that in ASCII O.o
Thats fairly easy - just make the floor (light) green in rooms with poison air :P

Anonymous:
I?ve got surprised nobody mentioned the invisibility power-up yet.

IMHO the player would be printed in a dark color, might go undetected past monster if not shooting.

Anonymous:
partial invisibility :)

jake250:
Yeah invisibility sound nice.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version