DRL > Discussion
weapon mod question...
Blade:
Note to self: write all info about weapon types and mods into the manual.
Malek Deneith:
--- Quote ---However some mods that make no sense are permitted for example Accuracy with Shotgun.
--- End quote ---
Reported before, and fixed in last beta.
tinyrodent:
Well I hope to see mods allowed on melee weapons next version. Obviously not all apply but some would be very useful. Including Accuracy.
tinyrodent:
Actually I'd like to see a lot more variety of melee weapons, some stuff between Combat Knife and Chainsaw at least.
It would be interesting if different melee weapons worked better on different creatures, so you would have a reason to maybe switch weapons.
Also would be cool to allow two melee weapons used simultaneously, by a trait like Dualgunner. Or perhaps just simplify Dualgunner to allow any two single-handed weapons.
Of course the obvious new challenge would be Angel of Carving or whatever, in which you start with an Advanced Combat Knife and only knives are allowed. :)
Greo:
--- Quote from: tinyrodent on March 12, 2008, 14:11 ---Of course the obvious new challenge would be Angel of Carving or whatever, in which you start with an Advanced Combat Knife and only knives are allowed. :)
--- End quote ---
Are you talking about Angel of Carnage, where you can only use melee? I hated that mode :(
Navigation
[0] Message Index
[*] Previous page
Go to full version