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Author Topic: weapon mod question...  (Read 4708 times)

kilter

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weapon mod question...
« on: March 11, 2008, 16:38 »

ok, all over the wiki i see that you're supposed to be able to attach 3 mods to a weapon... but whenever i try to attach a second one (matching or different) to the same weapon, i get an error message that nothing can be added to that weapon.

am i missing something?
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tinyrodent

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Re: weapon mod question...
« Reply #1 on: March 11, 2008, 16:56 »

A Basic ranged weapon is allowed one mod, plus one more for each level of WhizKid.

An Advanced weapon is allowed four mods, plus four more for each level of WhizKid. A maximum of level 3 applies to each individual mod. For example D3A3 etc.

Unique, Special, and Melee weapons are not allowed any mods. Note the BFG is a Basic ranged weapon and mods are permitted. Personally I like magazine for the first mod on this one.

WhizKid also permits multiple Armor and Boot mods to be applied at the same time, max level 1 for each mod.
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tinyrodent

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Re: weapon mod question...
« Reply #2 on: March 11, 2008, 16:58 »

Further to my last post... some mods are not permitted for example Magazine with Rocket Launcher. However some mods that make no sense are permitted for example Accuracy with Shotgun.
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kilter

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Re: weapon mod question...
« Reply #3 on: March 11, 2008, 17:13 »

rad. thanks for the answer!!

one secondary question -- are advanced weapons stated as such in their name?  (i see from the wiki that they are yellow)
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kilter

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Re: weapon mod question...
« Reply #4 on: March 11, 2008, 17:25 »

nevermind, just found an advanced pistol!  not that i want it.
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Blade

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Re: weapon mod question...
« Reply #5 on: March 11, 2008, 17:59 »

Note to self: write all info about weapon types and mods into the manual.
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Malek Deneith

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Re: weapon mod question...
« Reply #6 on: March 12, 2008, 13:59 »

Quote
However some mods that make no sense are permitted for example Accuracy with Shotgun.
Reported before, and fixed in last beta.
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tinyrodent

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Re: weapon mod question...
« Reply #7 on: March 12, 2008, 14:04 »

Well I hope to see mods allowed on melee weapons next version. Obviously not all apply but some would be very useful. Including Accuracy.
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tinyrodent

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Re: weapon mod question...
« Reply #8 on: March 12, 2008, 14:11 »

Actually I'd like to see a lot more variety of melee weapons, some stuff between Combat Knife and Chainsaw at least.

It would be interesting if different melee weapons worked better on different creatures, so you would have a reason to maybe switch weapons.

Also would be cool to allow two melee weapons used simultaneously, by a trait like Dualgunner. Or perhaps just simplify Dualgunner to allow any two single-handed weapons.

Of course the obvious new challenge would be Angel of Carving or whatever, in which you start with an Advanced Combat Knife and only knives are allowed. :)

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Greo

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Re: weapon mod question...
« Reply #9 on: March 12, 2008, 16:19 »

Of course the obvious new challenge would be Angel of Carving or whatever, in which you start with an Advanced Combat Knife and only knives are allowed. :)

Are you talking about Angel of Carnage, where you can only use melee? I hated that mode :(
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