Chaosforge Forum

  • March 28, 2024, 02:51
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Suggested Feature : Random items in special levels  (Read 5534 times)

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
Suggested Feature : Random items in special levels
« on: March 16, 2008, 11:56 »

I added some possibilities to the Lua API, and a feature came to my mind -- what if some of the reward items for special levels would be randomized? Sure, that the most important ones would stay the same (guaranteed LS/AA/BFG's/Supercharges) but some of them could be randomized, in a few places even with a higher chance of being a Unique... What do you think?

On a side note -- would some special levels benefit from adding a few random monsters too?
Logged
at your service,
Kornel Kisielewicz

Malek Deneith

  • Grand Inquisitor Emeritus
  • Grand Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1256
    • View Profile
Re: Suggested Feature : Random items in special levels
« Reply #1 on: March 16, 2008, 12:51 »

As a feature it would be welcome - I'm sure modders will make use of this. As for randomizing levels that are in game already... eh, not sure. Maby Hell's Armory could benefit from that, but other levels seem fine as they are.
Logged
Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

jake250

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 191
    • View Profile
    • http://www.starforces.fr.st
Re: Suggested Feature : Random items in special levels
« Reply #2 on: March 16, 2008, 20:42 »

I definitively think they should have some more randomness. After all, part of what makes this interesting is how things are never the same... but those level are.

As long as they keep the key element.
Logged

Conker

  • Sergeant
  • *
  • Offline Offline
  • Posts: 82
    • View Profile
Re: Suggested Feature : Random items in special levels
« Reply #3 on: March 17, 2008, 02:42 »

Special levels would be a good place for the suggested unique monsters (which in turn could have randomized 'good' drops).
Logged

tisiphone

  • Sergeant
  • *
  • Offline Offline
  • Posts: 87
    • View Profile
Re: Suggested Feature : Random items in special levels
« Reply #4 on: March 17, 2008, 11:42 »

Special levels would be a good place for the suggested unique monsters (which in turn could have randomized 'good' drops).
I like this idea.
Logged
I want my games for entertainment and escapism, not ethics education, thank you very much.

jake250

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 191
    • View Profile
    • http://www.starforces.fr.st
Re: Suggested Feature : Random items in special levels
« Reply #5 on: March 18, 2008, 14:21 »

Special levels would be a good place for the suggested unique monsters (which in turn could have randomized 'good' drops).
Maybe, though there should be such in normal levels too, rarely, but there still should. Making everything special level exclusive would get rather annoying, wouldn't it?
Logged

Papachabre

  • Private FC
  • *
  • Offline Offline
  • Posts: 16
  • I save like Jesus.
    • View Profile
Re: Suggested Feature : Random items in special levels
« Reply #6 on: March 19, 2008, 21:29 »

I like this idea.  Maybe add another special level in which the reward is always randomly generated but in the same spot.
Logged

Horyon

  • Private FC
  • *
  • Offline Offline
  • Posts: 17
    • View Profile
Re: Suggested Feature : Random items in special levels
« Reply #7 on: April 25, 2008, 06:28 »

I think it could make unique levels a bit more interesting.

When I run through Chained Court or Hanger for the xth time, I get a bit borred.
Logged

Jorge Alonso

  • DoomRL Testing Ops
  • Elder Chaos Guard
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 167
    • View Profile
Re: Suggested Feature : Random items in special levels
« Reply #8 on: April 25, 2008, 10:16 »

...and random monster too. Imagine The Wall with mancubus :-)
Logged

Dakin

  • Private FC
  • *
  • Offline Offline
  • Posts: 17
    • View Profile
Re: Suggested Feature : Random items in special levels
« Reply #9 on: April 25, 2008, 11:31 »

Special levels would be a good place for the suggested unique monsters (which in turn could have randomized 'good' drops).
I like this idea.

I second that too.
Logged

Star Weaver

  • Private FC
  • *
  • Offline Offline
  • Posts: 18
    • View Profile
Re: Suggested Feature : Random items in special levels
« Reply #10 on: April 25, 2008, 14:24 »

I like the idea. Wait, what's this about unique monsters? Would be like, random unique monsters? Because occasionally running into a "Sharpshooting <foo>" or an "Athletic <foo>" or a "Insane <foo> on Fire, Holding Dynamite" or something, would be kinda neat.
Logged
Pages: [1]